Jharii
King
I have read that thread. Are you talking about memetic AI? It's an interesting concept, basically a learning AI that has some more interesting social applications as well. With a sufficient database a lot of number crunching could be eliminated in favor of these memes, which seem to be more or less dynamically derived heuristics. Developing these memes would require a capacity to initially number crunch a problem, or a lot of analysis of player behaviors that could be mimicked, or a lot of brute force experimentation by the AI. Or all of the above. It would be simpler of course when the game systems are themselves simpler.
Anyway, thanks for the interesting discussion.
Exactly. The number crunching would be done early on. Once the AI has "learned," it merely executes that until it "learns" of a more efficient way to do it, which is basically a simple comparison of instructions.
There are way bigger brains than mine that have a better grasp on it than I do. I can only toss out theories as to how it could apply to Civ. I keep hoping one day that it will just click for me. I wish William Bull hadn't gotten swept away from the project. Man, you talk about a guy with a big brain. I had a few extensive conversations with that guy. His mind is put together completely different than most. He's on a completely different level.
I do get what you are saying about broken mechanics, too. The more I was talking about it with you, the more I was understanding where you were coming from. It's kind of like Jenga; when you pull out the wrong piece, everything around it comes toppling down. I guess there are some chicken/egg concepts in there after all. You can't have a good AI without a good game and you can't have a good game without a good AI. Both do become dependant on each other for the sake of the game, regardless of how they stand on their own.
But yes. Thanks for the conversation.