presdigitate
Chieftain
- Joined
- Jun 24, 2005
- Messages
- 4
Currently, the Consulates social policy in the Patronage tree bumps up the resting influence level with city-states by +20. The net effect of this is that, if you pledge to protect a city-state and have adopted this social policy, youre resting influence level with that city-states is 30, which gives you friends benefits with any such city-states. Whether or not this is overpowered or not is the subject of the following thread: http://forums.civfanatics.com/showthread.php?t=506442
My rationale for reporting this issue as a bug is as follows:
I think the bug could be fixed in one of the following ways (some of these are discussed in the above thread, but I am repeating them here as a summary):
My rationale for reporting this issue as a bug is as follows:
- Selecting this social policy may not create an overpowering advantage if there are only a small number of city-states, but it is hugely overpowered if there are 40 or more city-states in the game getting +2 or +3 culture, happiness or faith from a large proportion of those 40 city-states at once seems WAY better than any other social policy.
- Although a human player can tell that the benefit of this policy scales linearly with the number of city-states in the game, the AI is not smart enough, as far as I can tell, to make such a distinction; thus the AI is at an extreme disadvantage if you play a game with 40 or so city-states, since only a few civ AIs seem to be hard-coded to prefer the patronage tree (Ive noticed Spain and America ).
- I dont think that playing with 40 of more city-states is an unusual situation that neednt be considered when balancing the game. To me, playing with about 20 civs and 40 city-states on a huge-sized map seems like the most realistic way to play the game there is plenty of room to maneuver units in an interesting way, and you really get the feel of a big world filled with lots of different types of people, as in real-life. Thus, I feel strongly that this should be addressed as a bug fix rather than relegated to if you dont like it, just make a mod.
I think the bug could be fixed in one of the following ways (some of these are discussed in the above thread, but I am repeating them here as a summary):
Reduce the amount of influence that is bumped up by this policy to +10 instead of +20. As a comparision, the Papal Primacy religious tenet bumps up your resting influence level with city-states to +15, but thats only for city-states to which your religion has spread, not to ALL city-states. Since the Consulates social policy affects all city-states, it seems that its effect per city-state should be LESS, not MORE, than the effect per city-state of the Papal Primacy policy (I think this would be the easiest and preferred fix).
Leave the maximum amount of influence bump for Consulates at +20, but reduce it the farther away the city-state is (this would be effective as well, but it would be more work, harder to test, and not really clear that it would be a more realistic approach than the first solution)
Make the AI smart enough to understand how much better this social policy is when there are a lot of city-states in the game (I dont recommend this fix; anytime you say the AI should be smarter, you are opening up a can of worms .)