The map is still being tested, I want to get to at least 900-1000 turns before releasing it. But, here are a bunch of screenshots
I started with UEM (ultimate Earth Map), expanded it width wise by a ton and added a bunch of space to it. Earth itself is nearly exactly like UEM map, but as I said later in the post, regenerating the map screwed things up. I used a map maker program to make UEM larger (so I could add space to the map), and it changed terrain and removed most of the resources lol. So 95% UEM, and 5% is stuff I did on Earth. All of the space is stuff I added on to it.
I didn't aim for a realistic map, its more fantasy-like in a lot of ways. But I did do some research, like a rough location where cities should be (but it won't be exact) and I tried getting the landmarks in their correct place (as best as I could). And some basic research of some of the solar system planets, but space is vastly more fantasy-like than how I made Earth.
Here is a link to the album of it (a lot of screenshots):
http://s4.photobucket.com/user/Vendayn/library/Caveman2Cosmos
It is 400 width (almost double what UEM is), and height is 112 (which is default height of UEM map). I didn't change the height cause that would have screwed up Earth. Even if it performed well on a bigger width, all it would do is make the current "planets" bigger and more asteroids. Don't even know if the game supports a bigger width than that anyway lol.
Also, the "planets" are more fantasy-like. Mars has an alien civ (Portugal I think I used) on it and is sorta earth-like. There is an alien "ship" with another civ (I think I used Neanderthals for it.). Either that, or Portugal is on the "ship" and its other way around, in any case I made those two not playable. I partly chose Portugal cause it was otherwise too close to Spain and wouldn't very fun as either one. So Portugal and the Neanderthals I made as non-playable civs. But I didn't research the planets and see what they are supposed to look like. Just whatever I knew about them lol. The ship is cool, even though it just uses the regular terrain, kinda proud of that design though lol.
The aliens I made as prehistoric age, not entirely realistic tbh...but I gave them robots to compensate. Otherwise, it made diplomacy a bit weird because of the super advanced civs and it make them too OP. And then all the civs on Earth were far more peaceful because of the "alien" civs that they never even met. So, I like the balance better of prehistoric for them a lot better gameplay wise.
Venus I made super hard to colonize, cause of the intense "smog" (atmosphere), but its SUPER good for resources, will just be nearly impossible to live on. Dunno maybe its not even possible lol. Haven't got that far yet. But I also added a ton of volcanoes to Venus too, since they found it is still an active planet to this day.
Then random asteroids to explore, plus some other stuff.
Earth also is sort of in an Ice Age, but parts of it are still warm. To be honest, when I regenerated the UEM map so it was bigger, it auto changed most of the terrain to cold. So I figured I'd just say it was in an Ice Age
I changed north america and south america a bit back to "normal", but that is too much for me to change all at once if I wanted to go in and redo the other continents. So future versions will probably be more normal for europe, middle east and africa lol. But I want to actually play, not mess with annoying terrain
I might just leave it as is though, cause I kinda like the "ice age" aspect of Earth. Gives a reason to get into space
Also, I probably need to add/remove/change resources, cause regenerating the map removed most of it which was annoying. But, resources are mostly good as I did a lot of work on those...just some parts of the map might not have as much (some of it might have too much). But, space is super good for resources
There are two Earth locations I chose though that are super good with resources
Right now, my main game with it is 201 turns in (map is designed for a slower speed, but for testing purposes I did fastest one with hardest AI). And it still runs really good for me. Almost all of Earth is explored, and I cheated a city to space so I don't get a game over, cause I need to test the map to see how it works long-term. I don't do good against hardest AI
So I ended up losing except for my lone space city lol. But I still have a ton of units (that I cheated in lol) on Earth.
When I finish testing (probably stop between 1000 to 1500 turns), I won't cheat at all and release the map. But its just testing, need to see how it works.