Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,952
Hello all.
This topic is to try to determine what is best/worst in any iteration of Civ, and what is up to be kept, or not, for an hypothetic Civ6 or Civ7.
If there is enough participation and suggestions, I may create a poll later with all of them.
You are invited in giving arguments in favour/unfavor of any element of those games you think should be kept/expanded on or definitely abandonned, and of course, keep it civil !
***
I'm starting with a feature of Civ5 : gold separated from science. I think this should definitely be kept, because other way science prevalence makes gold too anecdotic, and most of the players try to play maximizing science, without paying attention too much to gold except for a massive upgrade the time of a bunch of turns. Of course if gold is useless, this feature has no mean, but it can be good to have occasionnally a settler to instant buy, or a factory, like I usually do in Civ5 but when going back to IV, felt I was lacking. We could expand on gold meaning by for example creating colonies that would cost gold and increase our territory without planting a city with all aspects if may involve.
This topic is to try to determine what is best/worst in any iteration of Civ, and what is up to be kept, or not, for an hypothetic Civ6 or Civ7.
If there is enough participation and suggestions, I may create a poll later with all of them.
You are invited in giving arguments in favour/unfavor of any element of those games you think should be kept/expanded on or definitely abandonned, and of course, keep it civil !
***
I'm starting with a feature of Civ5 : gold separated from science. I think this should definitely be kept, because other way science prevalence makes gold too anecdotic, and most of the players try to play maximizing science, without paying attention too much to gold except for a massive upgrade the time of a bunch of turns. Of course if gold is useless, this feature has no mean, but it can be good to have occasionnally a settler to instant buy, or a factory, like I usually do in Civ5 but when going back to IV, felt I was lacking. We could expand on gold meaning by for example creating colonies that would cost gold and increase our territory without planting a city with all aspects if may involve.