I notice that when you go with scout or warrior to goodyhunt there is no pop up what they give to you..there is no free tech(at least I didnt get any),free promotions are given to scout and you can upgrade him but there is no text in pop up...I dont know about gold given is that work..
The popup was disabled by RevDCM. It seemed to cause trouble in MP. But if it really caused a crash I could fix it. So the popup is already reenabled in 4.10. About the techs. I haven't done anything but I must confess that I also didn't get one. I'll check it.
Those events with animations will be cool,you have them in Thomas war mod..Itry to merge them with my mod but didnt managed..
I'll have a look at Thomas war mod.
The only think that I "dont like" is to much nukes type I dont think that they are necessary..in my mod I have nukes that destroy the hole city and I think that this is enough but this is your project...
Until version 3.x there were really different types of nukes. There were tactical nukes that hit only the target plot and strategic nukes that had effect to 9 plots. But in 4.x they are all the same. Same on effect!
But I wanted nukes earlier in game without rocketry. The only nukes that were used in war came with bombers not with rockets. The rest are updates of the bomber that follow the normal bomber development. And because of the different and advanced interception concepts they are needed! And the two types of missiles are from BTS and make sence. Especially with the missile sub.
What would be the greatest thing to merge is terrorist and coalitions from mod called
http://forums.civfanatics.com/showthread.php?t=336721
Iknow for sure that people at forum are crazy about this code and author of a mod isolate the code from mod it is sdk changes and most people like me dont know how to work with sdk so if you manage to do this and if you like it with your project that would look great and people will download it like crazy(Iknow that this code is requested in all mods at forum and for now none put this code in their mods..I dont know if is it hard to merge or mod authors just dont like this,but please check it out )..
I never saw this mod before. Even never heard of it. But it is interesting. Perhaps in version 5.
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Thomas SG, great mod! How unfortunate I have seen it only now. You have implemented quite a number of fantastic concepts.
Thank you!
1.) Would it be possible to (re-)introduce the BUG-button (or another button that opens the BUG options menu)? That would be helpful for those who don't know about "Strg-Alt-O".
Of course. But it needs an update. It's not well done.
2.) I have already started two games with Germany and was always placed in the middle of a jungle. Is that intentional?
No. There is no special reason why it happens. Germany is not linked to jungle areas. Are you playing with Culturally Linked Starts? And a map type that always generates jungle in the same map area? That may be a reason.
I am not sure whether you are looking for more concepts, but since I like your mod a lot, may I suggest a few more concepts that I really like and think that they would make a great addition to your mod (and haven't seen in your list):
There are lots of concepts I want to add. But many need to be reworked. That takes time. But I'm already planing a version 5 with lots of new stuff.
- Capture slaves (different to your capture persons mod): http://forums.civfanatics.com/showthread.php?t=336469 (and WoC-version: http://forums.civfanatics.com/showpost.php?p=9204556&postcount=147)
- Immigration: http://forums.civfanatics.com/showthread.php?t=365768
Already on my perhaps list for version 5.
- Mine Warfare: http://forums.civfanatics.com/downloads.php?do=file&id=14620 (seems still a bit bugged though)
Sorry, but no.
- Spysat and Thor: http://forums.civfanatics.com/showthread.php?t=359224
A new project type for CCV is already in development for version 5. I wanted to call it "Satellites Network" or something similar. It should give you advantages like you can expect them from spysats and GPS.