BuddhaBubba
Aspiring Sage
Can you build some sort of starbase on them?
yup, your construction ships can turn into starbases with 150 credits and 8 turns
Can you build some sort of starbase on them?
Yes, that's the idea. You have to build a starbase (costs 150 credits, provides a cultural border of it's own) near the resource, so that your influence encompasses it, before you can build an extraction facility to get at the resource.Very nice mod! The graphics are great -- not just the leaders, but also the thingies that make warp lanes, the planets orbiting stars, the ships. Well done!
One question. I have oodles of resources around me, but none is anywhere close to any of my systems, even my most influential ones. Is there any way to grab resources other than expanding your influence over them? Can you build some sort of starbase on them?
I love this mod but it needs more work! Id like to see the start of the game sped up a little as very little happens in the beginning and it doesn't get good till 100+ turns.
untrue
I played the demo, and it's only 100 turns, and it was good already
(already had a starbase, which already had produced a antiship missile, was already on a conquest mood, but didn't have time to do it totally).
I set things to dense and ended up in my second game - with my home planet set between 3 asteroid belts the one one the right had 3 resources the one below was small and had 1 and the one to the left was huge and had 7 resources. I mass produced construction ships and had all the resources there under my control very shortly. I am early in the game and there are more resources nearby - if the Halis do not beat me to them.You wait till you have 5+ starbases, 30+ missiles (none of them below Delta models), and 2-3 battleships (including Delta- and Omega- models) defending every system :-D, plus more capital ships supporting your starbases, and destroyers all over the place.
Though I do find that there is a lack of things for workers to do - all resources are visible at the start, and there is practically nothing for them to do but build starbases and connect resources (which are immensely scarce), so...
I think to some degree its a little better than the main Civ 4 game. Especially for multiplayer. It's not confusing like Fall From Heaven. It has about the perfect number of units, sweet graphics, tech trees and civics that are easy to understand. By far the best Civ 4 mod I have ever played in any of the games.
Starbase like structures are one of the things that the main game really needs (or bring back colonies from civ 3).
If any of you guys want to get in some multiplayer I have a few friends that would like to get in on a game.
This Mod Rules!
Also the Shock and awe technology has a picture of Donald Rumsfeld.
This Mod does Rule, But it needs a bit of work.
The AI isn't very good. and the leaderhead graphics were terrible
Hope they realese a patch soon.
Since you can build a building on each planet it's easy to lock yourself into empire building and neglect your military (Nevermind the passive AI making a military relatively unimportant)... maybe it's just because I've played on epic so long, but I found that you can't ever get a -focused military city built up full factory +mine production before the game ends (I was still trying to get full production and experience-boosting buildings by the time I reached ascendence). I'm used to building the buildings first, then units in regular Civ, so I'm still figuring out how to adapt to that.