Too big a map makes the game unplayable for all but the very fastest computers.
uh, Civ V is multicorable, and the hexcore* has been released with some people with dual dies...
*this hexcore can reportable be overclocked to 4GHz each core...
Too big a map makes the game unplayable for all but the very fastest computers.
uh, Civ V is multicorable, and the hexcore* has been released with some people with dual dies...
*this hexcore can reportable be overclocked to 4GHz each core...
I really would appreciat it if an earth map with fixed realistic civ positions was included as well..
If you don't have a computer with, at least, a dual core PC by now, you might want to consider upgrading at this point anyhow...
hmm yes, but it could still be ok for marathon.I don't think that having 15 "natural" city sites plus 45 "expansion" city sites per civ is good for gameplay. It will take far too long for the factions to actually encounter each other, and you'll probably be well into the medieval era before any actual warfare is taking place.
Think about the implied distance between start positions from the numbers you're talking about; if the nearest enemy capital is 40-60 tiles away, that's a pretty long march for a 1 movement per turn infantry army. Let alone the impossibility of attacking anyone who isn't one of your neighbors.
The AI could tend to spend most of the game with its army en route to one war or another, only to make peace before the army even gets there.
almost all the civs u counted still exist today; except egypt, carthage (phoenica would be the more correct terminology in fact), sumeria and babylon. assyria is not in the gameCivs that don't exist anymore today (at least in their form as represented in Civ)
Rome, Celts, Egypt, Carthage, Greece, Aztec, Inca, Byzantine, HRE, Zulu, Sumeria, Babylon, Assyria.
I agree that changing gamespeed, and the higher movement rates and 1Upt of Civ5, can complicate the issue. The only point I really want to make is that bigger often isn't better for gameplay, and that we'll really need to get a feel for what *works* with the new engine before picking a size for an intensive earth map experience.
Civilization isn't just "genetic structure of the people". Its the whole culture.almost all the civs u counted still exist today; except egypt, carthage (phoenica would be the more correct terminology in fact), sumeria and babylon. assyria is not in the game
Just?just 3 times of it.
Sounds pretty gargantuan to me.250*250 map, not 250*120. that was a mistake. so i was meaning a a map of 6times of civ4huge map.
Precisely. The Civ4 GEM is cool, but I think its more important to make soemthing that is still playable.well, civ4 really works so slow. i just got bored of it and started playing on std world already so i agree with u about gameplay.
Precisely. The Civ4 GEM is cool, but I think its more important to make something that is still playable.
I don't understand why I get all the blames for making maps thats unplayable. There are maps bigger than GEM out there and they don't seems to get the same amount of complaints as I do. Somehow the rumor "GEM = unplayable" is spread across the society.
None of the other big maps are as popular as yours
I totally appreciate what you're trying to do, and you make a great contribution to the community. If you prefer to go with a really huge version, I bet there will be a demand for that, and I bet that other people will also make earth maps that are more tailored to my particular (possibly idiosyncratic?) preferences.
Apologies for conveying a sense of "blame"; not my intention. "Playability" of course is in the eye of the beholder.
All I suggest is; runtime is not the only relevant issue in determining size, gameplay (in terms of how far about the civs are for eg) is also an important factor, and it will only really be apparent once we get something of a feel for the actual mechanics (city placement, movement rates, army sizes, pacing, etc.) of the new game.
In any case, even if I find it too large to play on for my personal use, I'm still looking forward to seeing what you come up with, I bet hexes will allow you to generate a beautiful and more accurate map.