Which is a good beginner faction?

Sloty

Chieftain
Joined
Oct 14, 2010
Messages
44
I am new to this mod.

Which nation would you suggest me to take as a beginner?
 
Shoshone, Ethiopia and Maya are all pretty easy to get started with. I'd add Celt's to that list as well if I didn't feel like custom pantheons would confuse you.


Of course this all depends on what your goal is, if you're goal is only to survive long enough to learn the game mechanics, then all the ones I suggested are great, but if you actually want to win the game I'm not so sure they are the best choices.
 
I think Celts are good, especially because of their pantheon : There are fewer options, and they don't bother with faith :)
 
I would say Poland because they work in just about any starting location, map and so on and their UA is probably the easiest to use.
 
I would say Poland because they work in just about any starting location, map and so on and their UA is probably the easiest to use.

Wouldn't personally recommend them, their uniques come online too late, you're vulnerable to just getting destroyed before you reach them.
 
How are Germany, Aztecs , Korea and Babylon?

Which are the best civs for rapid growth or strong science?
 
How are Germany, Aztecs , Korea and Babylon?

Which are the best civs for rapid growth or strong science?

Growth doesn't give science directly in CPP, so just getting a big population going doesn't really translate into a science-advantage.

Germany I would kinda recommend against, I guess they could be fairly strong on easier difficulties when the AI doesn't bother going for city-states, but as difficulty-levels increases the AI tend to either steal them or conquer them from you, you also suffer a real risk to be straight up shut down by a sanction city-states proposal. Also all German uniques tend to unlock later which gives them a hard time getting started.

Both Korea and Babylon are solid choices, as Korea you're forced to go tradition, balancing your growth and your hammers to make sure your capital remains big enough to handle working all specialists, China works about the same way but are imho more fun.

As Babylon I tend to neglect science early on in favor of making as much gold as possible so I can make use of their investment bonus, in theory this isn't that hard to do, but it's a fairly unique style that pretty much only works for them, so I wouldn't say it's a good civ to start with.

Aztecs requires making use of timings while balancing growth and production while still trying to not fall behind on military techs. While I wouldn't exactly call them hard, they are pretty specific.
 
Please give me some advice on those three....

On addition come maya and Inca...
Are they better than the mentioned threee?
 
Which of them is the best:

Ethiopia, Celts, China, Maya and Inca???.....
 
If you want to do the explained tradition-strategy, go for China. If you want to try things out go for Shoshone.
 
I'm going to be that guy. THERE IS NO BEST CIV. Each civ tailors to something different, and your goals as a player should lean toward that civ's proficiencies. As the goal of this mod is balance, all civs are, therefore, reasonably balanced (surprise!).
 
Rome is pretty straighforward. Get the legionnaires asap and conquer your neighbours. From there you just follow.
Zulues are quite fun for warmongering too, just have to wait a little to get your special unit and some good promotions, but it's a no brainer.

Religious civs can do pretty much everything, although celts are a little more complicated.

Babylon and Korea are the top scientific civs, but science is not the win it all it was in vanilla. In fact, winning a science victory is much more difficult.

Civs with unique improvements are a little more difficult to manage, as they need good locations and learn how to place them. But it is funny to learn. I like Morocco and Brazil.
 
Which do you think are good countries for a peaceful, tall playstyle?
 
I like Venice as a really peaceful tall playstyle. Just making a bunch of gold and WLTKD from your Merchant of Venice is nice while everybody on Deity doesn't attempt to invade me because of how "good trade partners" we are.
 
Which policies are good for a builder style of play?

Tradition: Suits slower/peaceful expansion, great GP generation, easier wonders, taller cities.
Progress: Suits faster expansion, great yields per city, better secondary cities, some fights expected.
Authority: Suits aggressive expansion, best yields but requires constant fight.

Piety: Suits large empires, science boost.
Statecraft: Suits medium sized empires, improved CS relationships and spies.
Aesthetics: Suits small empires, culture boost.

Rationalism: Suits peaceful and well developed empires, focus on science.
Imperialism: Suits warmongers and overseas empires.
Industrialism: Suits half developed empires, focus on money and hammers.

Freedom: Peaceful empires.
Order: Bigger empires.
Totalitarism: Aggressive empires.

Note: We need a small guide explaining this.
 
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