Tigris of Gaul
Warlord
- Joined
- Nov 4, 2009
- Messages
- 152
Is the 2.8 attachment corrupt? I can't open it and I've tried twice. Would somebody check and see if it works for you? Thank you.
It downloads fine for me, Tigris. The only problem I have is the same one I get all the time here now: that everything defaults to download as attachment.php. So I have to manually change it to .zip or .rar before I can unpack it.
how do you find out which version you have?
When you launch the game, on the screen where options for new game etc are present, on the bottom left corner the version of the game being run is written.
Thanks. Now an even bigger question.... how do you start it?
This was in the OP. Maybe you missed that ;-)
To play Worldwide, download the main folder from the link above, and then place it in your C:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios folder (or where ever you keep your Scenario folder), along with the scenario biq file which is in the Worldwide folder. Make sure there is not an additional folder hiding inside the Worldwide folder; you should open it and see an Art and a Text folder. Then start up Civ 3 and access the game from Civ content.
After a week of trial an error, I have discovered that you CAN use the editor with this mod. I made an epic map that i can already tell is going to evolve into an endless war scenario, which i completely love.
HOWEVER! If you should decide to do what I have done, DO NOT EDIT THE UNITS! The mod is clearly set up so that it goes beyond the accepted custom icon limit, so as a result if you edit anything in that tab, you can not exit out and need to force close the editor. You can try and fix it by using one of the accepted icons, but then the game doesnt launch at all when you load it.
Hello
Ist it possible to play this mod in hotseat-multiplayer and if it´s possible - how is it done? Thanks in advance.
HOWEVER! If you should decide to do what I have done, DO NOT EDIT THE UNITS! The mod is clearly set up so that it goes beyond the accepted custom icon limit, so as a result if you edit anything in that tab, you can not exit out and need to force close the editor. You can try and fix it by using one of the accepted icons, but then the game doesnt launch at all when you load it.
You should be able to alter the units in the editor any way you like. If you can describe the issue you are having in a little more detail, or provide a screenshot, I may be able to identify the problem.
What units do you think need increased range? I've been recalculating and testing better units stats for the eventual update, so I'd be interested to hear your ideas.