Hydromancerx
C2C Modder
I am surprised we did not already convert it into a normal building. I like that idea.
I am surprised we did not already convert it into a normal building. I like that idea.
I don't. It is a national wonder because you really only need one building to provide all you need in your nation by then. There are a whole bunch of buildings that you only need one off to provide the needed resources, glassworks is probably the earliest I can think of. These buildings all just provide clutter to my view.
Except that you can get a bonus from extra Ammunition with the Ultimate Soldiers corporation. I just thought I would add an Ammunition bonus to make it a central source for Industrial and up unit production. The Firearms and Ammunition resources covers just about all of the infantry units, and then I made it the Munitions Factory itself a requirement for artillery units.
healers hut-- doctors office-- hospital-
shrine--temple--cathedral
town watch--sherif office-- police station
chemistry lab--chemical plant ( why should a build chemical plant that provides pollution when i can build a chemistry lab (which produced chemicals als well) without negative effects and a research boost !!)
@Kreatur
The upgrades should make sense if we have them. And some variety in buildings is what this mod is all about.
You really want less health buildings?
Shrine has completely different stats and Cathedral is linked to temples and monasteries already. I like them how they are.
I have another line of buildings I am going to be adding for the town watch to upgrade to.
You have a point about the chemicals but I would like to keep the lab. But I am sort of stuck with the lab having to make chemicals since they are needed before the factory is invented. Maybe I could give the Alchemists Lab the ability to produce chemicals instead since it goes obsolete.
- Alien Lab (maybe)
I don't even want to know where those come from!extraterristical