ZergMazter
Prince
You all know what I'm talking about. You go fight Korea and capture one of their hwachas, but it gets destroyed because the unit is not available to you.
Well I always thought the reason it got destroyed was because you could not build it, but I was wrong. In fact you could not build a unit, but that unit still be available to you using this technique http://forums.civfanatics.com/showthread.php?t=558226.
This means I could have auto-produced units like cattle, ammo, metals, resources, etc, be unavailable in the build list inside a city, yet available at the same time for every player. This means that you can capture something which you cannot build and not be destroyed as in the hwacha case!
I didnt know if some of you guys knew this, but I'm sharing it anyways. I got lots of updates to do now. I was relying on making those units cost 100 population so you could never build them, but capture, but that does not go very well with the AI. This is a ground breaking thing for me and it will even help the AI.
Well I always thought the reason it got destroyed was because you could not build it, but I was wrong. In fact you could not build a unit, but that unit still be available to you using this technique http://forums.civfanatics.com/showthread.php?t=558226.
This means I could have auto-produced units like cattle, ammo, metals, resources, etc, be unavailable in the build list inside a city, yet available at the same time for every player. This means that you can capture something which you cannot build and not be destroyed as in the hwacha case!
I didnt know if some of you guys knew this, but I'm sharing it anyways. I got lots of updates to do now. I was relying on making those units cost 100 population so you could never build them, but capture, but that does not go very well with the AI. This is a ground breaking thing for me and it will even help the AI.