adwcta
King
Yep, a bit of tourism helps you fight ideological pressure.
It does NOT help you prevent the opposition's cultural victory.
The game runs two separate checks, one is the "tourism influence v culture" check, which is the advertised Culture = defensive, Tourism = offensive motto. This is how you win the cultural victory, buy beating their culture with your tourism. If you want to defend against a cultural victory, you need CULTURE, tourism does nothing.
The other check is the "influence level v influence level" check, which causes unhappiness if they have a different ideology, potential city rioting, flipping cities. The influence levels used in this check come directly form the check above, so it's a check of (your tourism vs their culture) vs (their tourism vs your culture). HERE, your tourism matters defensively, to maintain happiness.
tl;dr: The only benefit of "a little" tourism is to prevent (or rather, mitigate) unhappiness caused by opposing ideologies. Tourism is USELESS if this isn't a problem in your game, or you will kill those who culturally influence you anyway.
So basically, bulb those mid-game great writers. The cultural output is worth more than a gradual culture/tourism split. And of course, great artists should obviously be bulbed, since you have archeology. Great musicians... well, they're just not all that useful.
It does NOT help you prevent the opposition's cultural victory.
The game runs two separate checks, one is the "tourism influence v culture" check, which is the advertised Culture = defensive, Tourism = offensive motto. This is how you win the cultural victory, buy beating their culture with your tourism. If you want to defend against a cultural victory, you need CULTURE, tourism does nothing.
The other check is the "influence level v influence level" check, which causes unhappiness if they have a different ideology, potential city rioting, flipping cities. The influence levels used in this check come directly form the check above, so it's a check of (your tourism vs their culture) vs (their tourism vs your culture). HERE, your tourism matters defensively, to maintain happiness.
tl;dr: The only benefit of "a little" tourism is to prevent (or rather, mitigate) unhappiness caused by opposing ideologies. Tourism is USELESS if this isn't a problem in your game, or you will kill those who culturally influence you anyway.
So basically, bulb those mid-game great writers. The cultural output is worth more than a gradual culture/tourism split. And of course, great artists should obviously be bulbed, since you have archeology. Great musicians... well, they're just not all that useful.