You didn't accidently check 'No Barbarians' in the Scenario editor box, did you ?
Here is what I meant by only assigning a starting plot position in worldbuilder, in case it wasn't clear
Here is how I add my major civs to a map. Later I go through the map and assign random player starting positions on the map equal to the number of civs I've added to the 'scenario'.
And how I add city-states. Note that this is empty. By doing it this way and then assigning 'Random City State' for an individual plot's "Start Position' drop-down, I avoid the whole barbarians=team 22 thing.
I haven't done much true scenario creating in the sense of placing player cities, player units, assigning which techs each player starts with, etc. Mostly I just use worlbuilder when I want to create a custom map with assigned player starting points.
What I'd like to know is, why is it after the entire world has been revealed to me and there are no Barbarians to be seen anywhere, it still says "Processing turn for the Barbarians"?
I think it always will even if you select 'No Barbarians' in Advanced Game Set-Up. I think it's part of the game's hard-code to display that. I think back in G&K if I played a game without city-states, I'd still see a message about processing the turn for City-States.
They seemed to have fix this. My maps I used to test my mod had Barbarians spawn during the course of testing. It was indeed a scenario as well with pre-placed civs, units and cities.
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