Hey; I've browsed parts of the forum here and keep seeing recommendations for Inca as a top-tier civ (Bibor, for example, seems to keep mentioning them). Any suggestions on how to play? Will automated workers build hill terraces? Cultural border expansions also tend to grab non-hill tiles, as I understand it, meaning that you have to be aggressive with purchasing hill tiles.
Any general suggestions on playing them? Preferred wonders/policies?
Unique Ability
try to build your roads on hills, even if it means a slightly longer route. Railroads and roads on hills cost 0
upkeep. Also, you are free to road all extra hills that might come handy - river crossings, borders, embarkment-friendly tiles etc. Also, you can make more distant cities without hampering connection costs. Cities 6 or more hexes away, especially with hill tiles in-between become a possibility. If you have unhabitable areas near your capital this will be a blessing.
No penalty movement on hills means your units will have a very strong strategic advantage over the enemy. It affects civilian units as well, so your settlers and workers can reach desired tiles sooner.
Unique unit
Your archery (and upgraded crossbows, rifles etc.) will retreat from a melee attack without taking damage. Fast-moving units like horsemen have a higher chance to negate this ability. But I disagree with Monthar - feel free to promote them, but after picking the first one, go with City Raider I. This promotion will work on rifles as well and unlock other promotions that transfer to melee units. This way you "waste" only one promotion (and it still works for offense).
Unique Improvement
Although it can be build on any hill, I suggest building them only on hills adjacent to mountains. A terrace adjacent to a single mountain will grant 2
2
(equaling a sheep pasture), while subsequent adjacent mountains will increase the food by 1 (thus a terrace adjacent to 3 mountains will generate 4
2
). Hilly areas of the map are usually food-poor, so use this ability to found thriving cities in otherwise unhabitable areas.