Trystero
Deity
My initial reaction to our situation is similar to kcd's: I not sure what would be best to do here, but if all things are equal, domination/conquest might be the way to go. This game seems designed to make all things equally hard.
I'm also not sure that a culture victory will be possibly in the current situation. It will at least be very hard. In culture games, the research slider usually goes to 0% after you tech to Liberalism or Nationalism so you can run the culture slider at 100%. I don't think that will be possible, given the diplomatic constraints imposed by this game, to allow ourselves to fall way behind in tech. I have little experience with AP victories, so I can't comment on their feasibility in our game.
Another thought: We have Toku on the ropes. I think we should finish him off. I would leave Kagoshima and take out the eastern cities. We could then extort whatever techs we could from him, tech steal what he won't give us and then finish him off. He's almost useless to tech for us in his current state, and we can't make him a vassal. The forces we currently have available, along with a couple more cats, should be more than sufficient.
Yeah, I had to change tile assignments in almost every city for the last few turns, including working unimproved tiles. I was trying to squeeze out enough commerce to finish off Meditation so we could bulb CS and finish it off about the same time we conquered Kyoto. I think that worked well, but I now need to switch things back. I don't know if building a colosseum in Bollywood was a good move. I was debating between that and a monastery. I probably should have picked the latter, but thought we could use the . Again, it was just to stop making units (and paying their maintenance cost) for a few turns. Your suggestion to build a worker or settler to stop growth was something I should have considered. And sorry, I know my worker micro isn't so hot.
We really need to decide what VC we are going to pursue before I continue (so can think about another PPP), but we also need to decide what to do with Toku, where the settler in Delhi will go, etc.
I'm also not sure that a culture victory will be possibly in the current situation. It will at least be very hard. In culture games, the research slider usually goes to 0% after you tech to Liberalism or Nationalism so you can run the culture slider at 100%. I don't think that will be possible, given the diplomatic constraints imposed by this game, to allow ourselves to fall way behind in tech. I have little experience with AP victories, so I can't comment on their feasibility in our game.
Another thought: We have Toku on the ropes. I think we should finish him off. I would leave Kagoshima and take out the eastern cities. We could then extort whatever techs we could from him, tech steal what he won't give us and then finish him off. He's almost useless to tech for us in his current state, and we can't make him a vassal. The forces we currently have available, along with a couple more cats, should be more than sufficient.
Some random comments: Shaka has been infected with Hinduism. 1 down, 9 to go. I know some builds and tile assignments are preliminary but there's a lot to change. A couple that caught my eye were Vijay could build a settler or worker to stop growth (or we should run specs under Caste) and Bombay could work a mine to finish the granary faster and start storing up food. The FWs should move farther west to build a cottage for Delhi.
Yeah, I had to change tile assignments in almost every city for the last few turns, including working unimproved tiles. I was trying to squeeze out enough commerce to finish off Meditation so we could bulb CS and finish it off about the same time we conquered Kyoto. I think that worked well, but I now need to switch things back. I don't know if building a colosseum in Bollywood was a good move. I was debating between that and a monastery. I probably should have picked the latter, but thought we could use the . Again, it was just to stop making units (and paying their maintenance cost) for a few turns. Your suggestion to build a worker or settler to stop growth was something I should have considered. And sorry, I know my worker micro isn't so hot.
We really need to decide what VC we are going to pursue before I continue (so can think about another PPP), but we also need to decide what to do with Toku, where the settler in Delhi will go, etc.