Badtz Maru
King
- Joined
- Oct 30, 2001
- Messages
- 674
Can you just pick another landing site if you can't directly reach it in one turn? Or does this situation come up regularly where there is a veritable wall of barrier island cities preventing you from striking at any decent target (and I don't just mean the capital, I mean any decent coastal city that has good resources around it).
I guess I'm confused as to where this would be an issue. Do you have a screenshot from one of your games to show this situation occurring?
Why would you need a screenshot to understand there could be circumstances where a coastal city is too far away from the borders to be reached and attacked in the same turn? I can imagine many situations where this would be useful.
The AI does not defend cities that are far from it's borders as well as the ones that are near it's borders, especially if there are no hostile forces near them.
There are times when there is one particular city you want to strike quickly, and you do not have the time or the forces to land somewhere else and spend turns marching to that target.
I had a similar situation come up in one of my games. My neighbor was on good terms with me, was much bigger than me and had a large military. I found out they were not far from getting a cultural victory. The one city that had not reached Legendary yet was (fortunately) within range of my transport ships, so I was able to, without Indiamen, declare war and the same turn attack the city before he had a chance to move defenders to it, and I was able to prevent him winning by razing the city. But what would have happened if that city was NOT within the range of my ships? I would have had to move as close as I could, declare war, move my ships into his territory, and then hit end turn. Then he would be able to send naval forces after my ships, and if they survived that, when they got to his city they would find far more defenders than before.
You don't have to be in a situation where the coastal-yet-far-from-borders city is about to cause the opponent to win by culture or victory for the tactic to be useful. Maybe the AI just has a really great city that is not well defended that you want to take or raze. Maybe you want to get a quick capitulation (I've found taking an enemies capital makes them a lot quicker to capitulate). The fact is, you can do surprise attacks with Indiamen (and Carracks) which are impossible with any other naval unit.