hobbsyoyo
Deity
- Joined
- Jul 13, 2012
- Messages
- 26,575
.....and lost the growth for over 100 turns until I finally put Mongolia down.
Like a rabid dog.
.....and lost the growth for over 100 turns until I finally put Mongolia down.
I've only protected a CS *once* and I didn't even mean to, I thought it added influence instead of increasing the base. Anyway, the one time I did pledge to protect Mongolia came and bullied the CS about 3 turns later, I clicked 'you will pay...' and ended up in a war that lasted until I eliminated him. Was really irritating too because I had 'Swords to Plowshares' belief and lost the growth for over 100 turns until I finally put Mongolia down.
Interesting, maybe I've been lucky. Or maybe you were unlucky. Or maybe Genghis is just an ass
Hehe, I've recently gotten into the habit of bullying CS for quick cash in the beginning. 2 Archers and a Pike or 2 Composites and a Spear early enough will do it and for 15 influence you get a nice wad of cash? yes please.
This mechanic definately needs to be worked on. Maybe they could introduce some sort of sanction or embargo system to use against CS bullies.
The main problems IMO with the current system is that there is no 'justified war'. If a CS is bullied repeatedly and you are pledged to protect them - you still cannot go to war without risking a warmonger diplomacy penalty.
It really stinks. To make matters worse, if you try gifting units to the CS through the diplomacy screen, often the units will dissapear in transit (this has to be a bug ). So if you don't want to spend 30 turns sending guys across the ocean (being picked off by pirates and hostile civs all the way) or if you are pre-navigation/ocean embark, then you can't really gift units to beef up your CS allies to repel bullies.
Agree with the OP. To me it seems that this is currently quite a poorly implemented and (worse) easily exploitable system at the moment, one of the few things I don't like about G&K.
Aesthetics (from Patronage) + Pledge to Protect = lifelong friendship, which when multiplying the CS friends benefits by 16 (or however many CS in the game) is a huge effect.
In return, all you have to do is keep pressing the "You will pay..." button each time a civ bullies one of your CS pals. In my experience from multiple games, this does nothing to change an AI's attitude towards you no matter how many times you do it. I know you get the "you refused to look the other way" text (or whatever) but in practise it seems to have a negligible effect. I must have used this tactic at least 50 times in the last game I played and never once had a single AI civ change it's attitude towards me, have had similar experiences with previous games as well.
I actually think the idea behind this system is great (juggle CS affections against major civ relationships) but in practise it just seems that the negative effects on the AI attitude are so tiny at the moment that it makes it a no-brainer once you get Aesthetics to pledge to protect every CS on the map and then just spam the "you will pay" button.
The game keeps track of all the slights, insults and conflicts that an AI feels you have committed against them, so it should keep track of the ones they commit against you, although I don't see this anywhere. Having a hostile AI tell you that you're not going to do anything when they bully your CS is pretty aggravating, especially the fifth or sixth time. They get casus belli against you, but you never seem to get it against them.
This mechanic definately needs to be worked on. Maybe they could introduce some sort of sanction or embargo system to use against CS bullies.
The main problems IMO with the current system is that there is no 'justified war'. If a CS is bullied repeatedly and you are pledged to protect them - you still cannot go to war without risking a warmonger diplomacy penalty.
Why should you be getting free DoW's?