Aliens legacy
v0.04
Here I testing a new concept: middle game difficalty increase.
I hope to defeat late-game-boredom problem, then you are winning game in the middle-age and have nothing to do aftewards.
If you want to play increased difficalty setting you should coose scenario with the name of the country you want to play.
(for example If you want play America choose ALmodAmerica.bic)
Increased difficalty: there are building, tech and resuorce available only to AI in the middle of the game.
Tech Lucky and resource Luck for AI only.
AI only buildings/wonder : Treasure (feodalism), Alien Temple(feodalism), Entreprise (Magnetism)
New units in v0.4:
Dragoon (Dark Sheer animation)
landmine (pesoloco animation, one-shot unit, like cruise missile)
Amfibious warfare now require replacable part
Great library give 2 free techs instead of previous function
English UU now longbowman. Common unit instead of longbowman is Crossbowman.
Man-o-War is a common unit now.
Fregate now require Astronomy
Mounted_marksman now require
Industrialization
Iron
Horses
because patch is more then 2 mb I put it on my cite:
patch v0.0->v0.4
www.geocities.com/ocs271
changes in v0.03:
version v0.03 some rebalansing was made
changed stat for high-tech units, Brain dissassembling have now required more prerequisites.
United Nation require nuclear power instead of fission
Pentagon require 3 army, reduce corruption (like forbidden palace and expansionist/military)
Alatr of Blood now -4 culture, reduce corruption, +50% tax, resistant to propaganda, militaristic/expansionost/commertial. Coven have no shield bonus now.
to use this mod you should have version v0.0 unpacked into your civ3 folder or installed. After that find patch v0.0 --> v0.03 it this thread (last message) unzip it into civ3 folder and run ALcopy_v0.3.bat
My site with version v0.0 is up again
12 new techs, 2 new buildings, more than 20 new units.
www.geocities.com/ocs271
because the site is on/off should I repost complete pack in this thread ?
Load scenario ALmod.bic and play...
New in version 0.02:
New buildings: Coven , Altar of Blood
New unit: Greek Fire
Tanks to BlueO for High-Tech/Amazon units, without them this mod would be impossible.
Also Thanks to Dark Sheer for modern frigate.
Important notice ---> Some modern High-Tech units can not be shipped by transport. They can be shipped by nuclear submarine only.
some techs cheaper
expirience hit points now 2,4,6,8
fortress cost now 6
Diplomacy/Spy mission reduced twice in cost (not counting build embassy/plant spy)
pentagon require Democracy
Heroic epic don't require army, cost 20 shields.
Military academy increase size of army, require 2 armies
normal Army have blitz ability
Corruption reduced
Army require 2 cities to support
Bonuses vs Barbarian now : 250 200 150 100 50
Worker can be now airlifted
Settler can be now airlifted
All attack/defence values adjusted to be more realistic (as far as it possible for SF mode of cause
about x1.2 - 2 times for each era.
New techs:
------------------------------------------
Human Sacrifices
Aliens Cult
Altered Consciousness
Aliens Perception
Aliens Research
X-Covenant
Aliens Logic
Artificial Consciousness
Downloaded Personality
Cyborgization
Cross-species breeding
Brain disassembling
New strategic resources
--------------------------------------------
Aliens Ruins
Aliens Tomb
Aliens Artefact
Aliens Storage
------------------------------------
New alien-tech units
------------------------------------
*Ancient::
acolyte
war maiden
*Middle ages:
Berserker
Witch
Priestess
*Industrial:
Battlebike
Enforcerer
ACS
*Modern:
Mobyle Infantry
Suppressor
Cyborg
Battlemech
Panzerdragon
New hidden nationality units
-------------------------------------------
Raider
Assassin
Spetsnaz
Also new armies units and normal units
removed units:
explorer
chariot
Musketeer
Cossack
v0.04
Here I testing a new concept: middle game difficalty increase.
I hope to defeat late-game-boredom problem, then you are winning game in the middle-age and have nothing to do aftewards.
If you want to play increased difficalty setting you should coose scenario with the name of the country you want to play.
(for example If you want play America choose ALmodAmerica.bic)
Increased difficalty: there are building, tech and resuorce available only to AI in the middle of the game.
Tech Lucky and resource Luck for AI only.
AI only buildings/wonder : Treasure (feodalism), Alien Temple(feodalism), Entreprise (Magnetism)
New units in v0.4:
Dragoon (Dark Sheer animation)
landmine (pesoloco animation, one-shot unit, like cruise missile)
Amfibious warfare now require replacable part
Great library give 2 free techs instead of previous function
English UU now longbowman. Common unit instead of longbowman is Crossbowman.
Man-o-War is a common unit now.
Fregate now require Astronomy
Mounted_marksman now require
Industrialization
Iron
Horses
because patch is more then 2 mb I put it on my cite:
patch v0.0->v0.4
www.geocities.com/ocs271
changes in v0.03:
version v0.03 some rebalansing was made
changed stat for high-tech units, Brain dissassembling have now required more prerequisites.
United Nation require nuclear power instead of fission
Pentagon require 3 army, reduce corruption (like forbidden palace and expansionist/military)
Alatr of Blood now -4 culture, reduce corruption, +50% tax, resistant to propaganda, militaristic/expansionost/commertial. Coven have no shield bonus now.
to use this mod you should have version v0.0 unpacked into your civ3 folder or installed. After that find patch v0.0 --> v0.03 it this thread (last message) unzip it into civ3 folder and run ALcopy_v0.3.bat
My site with version v0.0 is up again
12 new techs, 2 new buildings, more than 20 new units.
www.geocities.com/ocs271
because the site is on/off should I repost complete pack in this thread ?
Load scenario ALmod.bic and play...
New in version 0.02:
New buildings: Coven , Altar of Blood
New unit: Greek Fire
Tanks to BlueO for High-Tech/Amazon units, without them this mod would be impossible.
Also Thanks to Dark Sheer for modern frigate.
Important notice ---> Some modern High-Tech units can not be shipped by transport. They can be shipped by nuclear submarine only.
some techs cheaper
expirience hit points now 2,4,6,8
fortress cost now 6
Diplomacy/Spy mission reduced twice in cost (not counting build embassy/plant spy)
pentagon require Democracy
Heroic epic don't require army, cost 20 shields.
Military academy increase size of army, require 2 armies
normal Army have blitz ability
Corruption reduced
Army require 2 cities to support
Bonuses vs Barbarian now : 250 200 150 100 50
Worker can be now airlifted
Settler can be now airlifted
All attack/defence values adjusted to be more realistic (as far as it possible for SF mode of cause
about x1.2 - 2 times for each era.
New techs:
------------------------------------------
Human Sacrifices
Aliens Cult
Altered Consciousness
Aliens Perception
Aliens Research
X-Covenant
Aliens Logic
Artificial Consciousness
Downloaded Personality
Cyborgization
Cross-species breeding
Brain disassembling
New strategic resources
--------------------------------------------
Aliens Ruins
Aliens Tomb
Aliens Artefact
Aliens Storage
------------------------------------
New alien-tech units
------------------------------------
*Ancient::
acolyte
war maiden
*Middle ages:
Berserker
Witch
Priestess
*Industrial:
Battlebike
Enforcerer
ACS
*Modern:
Mobyle Infantry
Suppressor
Cyborg
Battlemech
Panzerdragon
New hidden nationality units
-------------------------------------------
Raider
Assassin
Spetsnaz
Also new armies units and normal units
removed units:
explorer
chariot
Musketeer
Cossack