Diplomatic Features:
- Permanent Alliances: Conditional - Civilizations must have chosen same Ideology.
- An ability to trade land (tiles) between rival or allied players bordering your cities. IE. I really want that extra Iron resource just over the border, but I would prefer not to have to sack the entire city to get it. Would you trade my tile or _____ for that land on our boarder?
- An ability to request allied city states to attack other players/city states without having to Declare war yourself.
- An ability to request AI players to stop trading with other players or city states.
- An ability to request City States not to trade with other players.
Tile Improvements/Great People:
- Canal tile improvements between bodies of water. (Expensive upkeep) Note, this feature is even more attractive with the new water cargo trade units.
- Provincial walls that reduce the movement speed of enemy units moving through them. Ive always wanted this feature in a Civilization Game. I got the idea from Caesar II.
- Allow Great Generals to be able to build military bases that can station aircraft, ICBMS etc. after the advent of Flight.
- Allow Great Engineers to build a great rail bridge or great road bridge over a single water tile separating two land masses. (high upkeep cost) Again a feature that might be awesome with the new land trade units)
- Allow Great Scientists to upgrade all adjacent military units to the next researched tier free of cost.
Trade Units:
- Trade units do not upgrade appearances as you enter new eras. I feel this was just lazy on the development teams end. Please just fix this ASAP!
- Permanent Alliances: Conditional - Civilizations must have chosen same Ideology.
- An ability to trade land (tiles) between rival or allied players bordering your cities. IE. I really want that extra Iron resource just over the border, but I would prefer not to have to sack the entire city to get it. Would you trade my tile or _____ for that land on our boarder?
- An ability to request allied city states to attack other players/city states without having to Declare war yourself.
- An ability to request AI players to stop trading with other players or city states.
- An ability to request City States not to trade with other players.
Tile Improvements/Great People:
- Canal tile improvements between bodies of water. (Expensive upkeep) Note, this feature is even more attractive with the new water cargo trade units.
- Provincial walls that reduce the movement speed of enemy units moving through them. Ive always wanted this feature in a Civilization Game. I got the idea from Caesar II.
- Allow Great Generals to be able to build military bases that can station aircraft, ICBMS etc. after the advent of Flight.
- Allow Great Engineers to build a great rail bridge or great road bridge over a single water tile separating two land masses. (high upkeep cost) Again a feature that might be awesome with the new land trade units)
- Allow Great Scientists to upgrade all adjacent military units to the next researched tier free of cost.
Trade Units:
- Trade units do not upgrade appearances as you enter new eras. I feel this was just lazy on the development teams end. Please just fix this ASAP!