The Seminole
Leader: Osceola
UA: Unconquered: Marshes generate +1
Culture and act as forts when your units defend on them. Your units suffer no movement or combat penalty from rough terrain in your territory.
UU: Maroon: Replaces Rifleman. Starts with Drill I and can move immediately if purchased. Has a chance to spawn another Maroon upon killing an enemy adjacent to your cities.
UI: Chickee: Available at Construction. Can be built on tiles with freshwater access or marshes. When built on freshwater tiles, the Chickee generates +1
Food and +1
Gold. When built on Marshes, the Chickee generates +2
Food, +2
Production, +1
Gold, and +1
Culture. Marsh Chickees generate an additional +2
Culture and
Gold upon researching Ecology. If one of your cities is captured, your other cities have a random chance to gain
Citizens based on the number of Chickees being worked on and the number of citizens lost in that city.