HistoryOlympiad
Chieftain
- Joined
- Jun 24, 2015
- Messages
- 3
Hi Everyone,
My name is David Madden, and I'm the founder and director of the National History Bee and Bowl, and from next month, the International History Olympiad. This is an international history competition bringing together over 100 students from around the world. We'll be launching the Olympiad at the College of William and Mary in Williamsburg, VA on July 9-15 - further details are at www.historyolympiad.com for anyone who's curious.
The reason I'm posting is that I'm eager to include Civilization as one of the events in the competition, but I need some guidance on how best to go about this. Personally, I played thousands of hours of the original Civ and Civ 2 back in the 1990's when I was in high school and then pretty much went cold turkey when I was in college, since I probably would have flunked out if I didn't.
I haven't played any version of Civ since Civ 2, which I probably could go back and beat again at deity without much of a refresher if I wanted. However, I'm basically completely unfamiliar with the versions since then.
In terms of running a competition, here's the basic set up I have in mind:
1. Competing participants will play a scenario for a distinct amount of time (probably 2 or 3 hours). I think any other set up is going to be too impractical.
2. Scoring will be done through something comparable to the OBJECTIVE system used in the Civ 2 scenarios I remember playing. The more objectives they reach, however we define them, the better their score with the winners having obtained the most objectives within the timeframe. This could be done through something like combined population of one's cities, for example - we can think outside the bounds of normal scoring.
3. We're going to have a limited number of computers on which to run this; players thus will play at different times during the week. Because of this, I think the entire map should be visible from the start, since otherwise (due to word inevitably getting out), those who play earlier in the week will be at a disadvantage.
4. We could also play a game from the start on a revealed map, I suppose, where it's not a scenario, per se, but everyone plays from the same starting point against the same AI opponents, etc.
That's the basic premise. Here are the big questions I have:
1. First, which version of the game is going to be best suited to this approach? I'm leaning to either Civ 5 (which is probably going to have the greatest familiarity among the players) or Civ 2 (which has the advantage that I personally know how the game works). I need to make a decision on this soon, and could use some guidance. For that matter, does Civ 2 even still work on modern laptops? Can we just download Civ 2, or is it only on CD?
2. How do I avoid students using cheat codes? This is a big one. For that matter, is there a way for them to not only not cheat, but somehow disable their ability to save the game before they launch an attack / do something risky so that they can't go back and reload if they fail? If not, that's probably not a huge deal, since it would just basically be like not being able to play ineligible words in online scrabble, as opposed to the usual "challenging" of bad words in tournament play. But if there's a way to disable this, that would be ideal.
3. Is it going to matter what sort of computer this is loaded on? In other words, if being able to play quickly is the essence of this, are players on worse computers going to be at a disadvantage, or doesn't that really matter? Is there a way to prevent not only cheating, but also issues of laptops freezing / crashing?
4. Are there any examples of Civ tournaments, especially tournaments running along these lines? Anything even remotely comparable could be instructive.
5. Is anyone interested in not only providing advice, but perhaps constructing a scenario or world on which this can run? The idea here I think would be to certainly tell players in advance which version of Civ we'll be using and roughly the way it will work (i.e. what I described above), but not the actual scenario they'll play until they arrive at the Olympiad, so they can't practice excessively on the specific conditions for it in advance. I'd be happy to pay someone to do this, along with walking me through the process.
6. Or, if someone (or potentially even 2 people) are interested, I might even be willing to fly them in and pay them to help run this tournament at the Olympiad. I know this sounds pretty good, but serious inquiries only, please (and only from those who would also know how to design the scenarios / world we would play this on). The Olympiad will be an annual event, held each summer in a different part of the world each year so if things work out, this could lead to a recurring position and a chance to run Civ tournaments in some really cool places (future Olympiads are being planned for Hawaii, Japan, Australia, and England).
Okay, I think that's the essence of what I'm going for. Obviously, there are a lot of specifics to be worked out on a relatively tight timeframe, but I think we can make this one of the highlights of the Olympiad, so please post below if you can help me out. Thanks!
My name is David Madden, and I'm the founder and director of the National History Bee and Bowl, and from next month, the International History Olympiad. This is an international history competition bringing together over 100 students from around the world. We'll be launching the Olympiad at the College of William and Mary in Williamsburg, VA on July 9-15 - further details are at www.historyolympiad.com for anyone who's curious.
The reason I'm posting is that I'm eager to include Civilization as one of the events in the competition, but I need some guidance on how best to go about this. Personally, I played thousands of hours of the original Civ and Civ 2 back in the 1990's when I was in high school and then pretty much went cold turkey when I was in college, since I probably would have flunked out if I didn't.
I haven't played any version of Civ since Civ 2, which I probably could go back and beat again at deity without much of a refresher if I wanted. However, I'm basically completely unfamiliar with the versions since then.
In terms of running a competition, here's the basic set up I have in mind:
1. Competing participants will play a scenario for a distinct amount of time (probably 2 or 3 hours). I think any other set up is going to be too impractical.
2. Scoring will be done through something comparable to the OBJECTIVE system used in the Civ 2 scenarios I remember playing. The more objectives they reach, however we define them, the better their score with the winners having obtained the most objectives within the timeframe. This could be done through something like combined population of one's cities, for example - we can think outside the bounds of normal scoring.
3. We're going to have a limited number of computers on which to run this; players thus will play at different times during the week. Because of this, I think the entire map should be visible from the start, since otherwise (due to word inevitably getting out), those who play earlier in the week will be at a disadvantage.
4. We could also play a game from the start on a revealed map, I suppose, where it's not a scenario, per se, but everyone plays from the same starting point against the same AI opponents, etc.
That's the basic premise. Here are the big questions I have:
1. First, which version of the game is going to be best suited to this approach? I'm leaning to either Civ 5 (which is probably going to have the greatest familiarity among the players) or Civ 2 (which has the advantage that I personally know how the game works). I need to make a decision on this soon, and could use some guidance. For that matter, does Civ 2 even still work on modern laptops? Can we just download Civ 2, or is it only on CD?
2. How do I avoid students using cheat codes? This is a big one. For that matter, is there a way for them to not only not cheat, but somehow disable their ability to save the game before they launch an attack / do something risky so that they can't go back and reload if they fail? If not, that's probably not a huge deal, since it would just basically be like not being able to play ineligible words in online scrabble, as opposed to the usual "challenging" of bad words in tournament play. But if there's a way to disable this, that would be ideal.
3. Is it going to matter what sort of computer this is loaded on? In other words, if being able to play quickly is the essence of this, are players on worse computers going to be at a disadvantage, or doesn't that really matter? Is there a way to prevent not only cheating, but also issues of laptops freezing / crashing?
4. Are there any examples of Civ tournaments, especially tournaments running along these lines? Anything even remotely comparable could be instructive.
5. Is anyone interested in not only providing advice, but perhaps constructing a scenario or world on which this can run? The idea here I think would be to certainly tell players in advance which version of Civ we'll be using and roughly the way it will work (i.e. what I described above), but not the actual scenario they'll play until they arrive at the Olympiad, so they can't practice excessively on the specific conditions for it in advance. I'd be happy to pay someone to do this, along with walking me through the process.
6. Or, if someone (or potentially even 2 people) are interested, I might even be willing to fly them in and pay them to help run this tournament at the Olympiad. I know this sounds pretty good, but serious inquiries only, please (and only from those who would also know how to design the scenarios / world we would play this on). The Olympiad will be an annual event, held each summer in a different part of the world each year so if things work out, this could lead to a recurring position and a chance to run Civ tournaments in some really cool places (future Olympiads are being planned for Hawaii, Japan, Australia, and England).
Okay, I think that's the essence of what I'm going for. Obviously, there are a lot of specifics to be worked out on a relatively tight timeframe, but I think we can make this one of the highlights of the Olympiad, so please post below if you can help me out. Thanks!