The Civ5 forum isn't less biased, it's just biased in a different direction. The people browsing the Civ5 forum will by and large like Civ5, and thus by and large like 1 UPT. People who don't like 1 UPT tend to not browse the Civ5 forum (myself included).
The most neutral place would probably be Off Topic, or perhaps All Other Games. Unfortunately, we don't really have a "comparisons between Civ versions" forum, perhaps because it might lead to a lot of flamewars.
And even in a neutral forum, there tends to be a problem of the more recent versions having an inherent advantage simply due to having more active players (both overall, and among the forum). Although Civ4 vs Civ5 is often the exception to that - since last July, the Civ4 forum has almost as many posts as Civ5, indicating nearly equal interest and activity. But in general, if you ask, "Is Civ4 or Civ2 better?", Civ4 is going to win simply because there are a lot more Civ4 players, and you'll have people voting who have never played Civ2 nor read much about it.
1 unit per tile is better in literally every way for me, except with the obvious exception of the AI. AI shouldn't hold back good game development, however, and the way it is now those who want to stack can mod the SP game to stack, which is good. SP game is focused on the AI, so 1upt could be better/worse for different people, but forcing MP to be 1upt is great
Is there a good mod with unit stacking that you can recommend? 1 UPT (and the associated AI weaknesses) is my #1 complaint with Civ5, so I would legitimately be interested in trying out a mod that does away with that. It may even be enough to sway me from not liking Civ5 to enjoying it.
IMO, single player should be the priority in Civ, not multiplayer. I have played some Civ3 and Civ4 multiplayer, and it can be fun. But the really epic, fun games are nearly all single player.
Don't get me wrong i adore civ 4 but when you have 20 cavalry all on one square it kind of loses a certain little something. Also, i love hexagons. It seems so futuristic. Imagine if things had hexagonal windows, they would look spacy!
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Hexagons have been in board game war games for decades, though. They're so old they're new again.
Personally, I prefer something like in Paradox games where if you have too many units in one province, you suffer an attrition penalty. You can still combine troops to avoid a micromanagement and traffic jam nightmare, the AI tends to do pretty well, and if you're only using stacks of doom for short periods of time, it's not a problem. But if you try to do a Napoleonic invasion of Russia stack of doom, you're going to suffer huge casualties, and at more modest scales, large countries are usually better off with several mid-sized groups than one stack of doom.
The
Realism Invictus mod in Civ4 also has an interesting alternative, where the more troops you have in one tile, the more of a combat penalty all the units get ("disorganization"). Two or three units gives no penalty, but as you add more, you get 5%, 10%, up to around 35% penalty. I haven't played it enough to say if I really prefer it to the regular Civ4 system without the penalties, but it's a palatable alternative to me that 1 UPT isn't.
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