Jabberwockxeno
Prince
- Joined
- Jul 10, 2012
- Messages
- 487
Large islands, huh?
Seriously though, help on how to fix this?
Someone pointed out that using this script is difficult because it will set the 'target number of large islands' to zero until civilizations have been loaded onto the map. Which, (apparently, I have not looked into it) makes the script impossible to load because you can't set the number of civs until after the map is generated. <---double check to see if you can tell it how many civs you want before you generate the map or if after generation you can add civs and then regenerate.
It scales the number of large islands with the number of civilizations and until the number of civilizations have been given, it has 0 large islands.
I've never had it do this before, though, and I don't recall having it do it when i'm playing the actual game, either.
Is there a way to mod the map script?
So many barbs in that absolutely food-free area... might very well be cannibals.
Exacerbated by the fact that post-G&K, many civs decide to found 2-3 cities and then stop.
Everybody has founded more than 3 cities in my game (and even more than 8 - 10), but Alexander has been capturing cities from everyone.
The map you can see in my photos is a Huge one, though.
Exacerbated by the fact that post-G&K, many civs decide to found 2-3 cities and then stop.