Smokeybear
Emperor
How does Sweden with 2 cities and no oil end up with 2 aircraft and 2 tanks ?
I haven't ever heard anybody say that AI civs can't buy resources such as oil from other civs, or get them from alliances with city states...
How does Sweden with 2 cities and no oil end up with 2 aircraft and 2 tanks ?
This has been discussed ad nauseum...Artillery is a SEIGE unit and was nerfed with the Fall patch. You need ranged units. Artillery will decimate a city but they're largely ineffective against units. If you're bringing that much firepower the infantry has terrain modifier and is racking up exp to use for healing or promos. My experience has been tanks are largely ineffective, Modern Armor is a different story. What bonuses does it show the Infantry getting? in the Attack Preview?My 3 Artilleries and one tank CANNOT kill an enemy infantry which is located (not fortified) on an empty hill on MY territory!!!! I have +15% ATTACK BONUS, plus +10% adjustent unit attack bonus. My each Artillery does 8-7 damage only!!! Tank does 15-20 damage, GETS 30.
What bonuses does it show the Infantry getting? in the Attack Preview?
Am I crazy for thinking it makes perfect sense for the AI to hate you more if you wipe a race off the planet ::cough:: native americans ::cough::, rather than leave them with a tiny plot of land/island?
I think it makes a huge difference in terms of the psyche of the leader/country and how much I would trust the guy. It's the same reason you get a nice bonus for liberating a civ. Competitively speaking, that civ is never going to win the game (just like the civ you've all but finished off except for one last city). But in both cases, liberating a civ and leaving a civ w/ one small city, you've effectively traded a city for niceness points in the world. It doesn't matter competitively, but there's diplomatic value in keeping a player in the game, as there is in real life, and as there should be.
There's a reason Palestine, Kurdistan, Tibet, etc all want their tiny pieces of land. It matters. Can you imagine how much global favor China would win if it "liberated" Tibet?
And being an Ethiopian unit in its own territory didn't hurt its defense, either.
As in most things civ-related, real life doesn't make a perfect analogy to the ingame diplomacy. Real world diplomacy has an infinite amount of nuance and subtlety and differing outcomes depending on the countries involved and their leadership. In CiV, it's all conglomerated into a quite limited one-result-fits-all mess. Things the repressive Chinese oligarchy/police-state government have to consider, beyond whatever international +diplo they might win from freeing Tibet, is the affect that show of 'weakness' would have on the large number of other restive minority populations which make up that huge and diverse country- Gorbachev + breakup of the soviet empire, anyone? China's leaders fear their own people first and foremost, and aren't about to free anyone, any time soon.
And not just the Chinese, but our Western societies Leaders too who have their own fears about their peoples.
Maybe you should propose your services to Firaxis if you can code some better AI Don't want to be mean, but so many people complain about poor AI while they could not code a tic-tac-too AI ( i couldn't code a tic-tac-too AI either so don't feel insulted)
Bob: been programming since computers were breadboard and every-time you wanted to print you had to hardwire the board (and it was a 18" x 18" pin board) - I remember when PASCAL was new and BASIC got everyone excited. I remember when getting a computer was ordering a kit and putting it together. And yeah, I can program a game of tic-tac-toe as well as Wumpus (I can also upgrade Windows by myself).
Do not know how long you have been around, but some of use old people still like to get out of the old folks home and play games (if that's OK with you kindergarteners).
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azzaman - I thought resistance was futile ??
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So I guess the motto is to encapsulate (or isolate) one city for each AI....
"Is the AI insane"
Yes. End of discussion
Knows how to program, apparently since the Computer Stone Age. Doesn't know how to click a quote button.
Oh hey I can snipe too :F
This has been discussed ad nauseum...Artillery is a SEIGE unit and was nerfed with the Fall patch. You need ranged units. Artillery will decimate a city but they're largely ineffective against units. If you're bringing that much firepower the infantry has terrain modifier and is racking up exp to use for healing or promos. My experience has been tanks are largely ineffective, Modern Armor is a different story. What bonuses does it show the Infantry getting? in the Attack Preview?
Maybe getting tired of hearing this, but when artillery (and cannons) are only programmed for one use only (instead of being firepower based) kinda make them useless to haul around until you decide to do some door knocking.
Same thing with destroyers - in Civ2 any naval unit could do land bombardment (like real life) in Civ5 only battleships - that sucks.
And talking about Naval units, it sucks that the programmers of Civ V took away letting your early ships explore away from the coast line (before navigation). In C2 you took a chance that you ship would sink - but every so often, you would find another shore - in C5 the programmers put you on a leash and tell you you can not explore.
(like real life)
You did realize that the quote you answered was not directed at you, didn't you?Bob: been programming since computers were breadboard and every-time you wanted to print you had to hardwire the board (and it was a 18" x 18" pin board)
(if that's OK with you kindergarteners).
Well, the code does what the programmer was able to code in order to simulate what the designer had in mind. At least when we are talking about such a complex code. Decision making never was a computer's strenght.Ok, maybe coding was a bad choice of word. I should have said game design.
That being said, my point still stands. I'm not a programmer, so I couldn't do the coding, but after all, the code only does what the game designer wants it to do (unless it's bugged of course, but that's not what we're discussing here)