crossmr
Warlord
If there is a huge disparity between unit strengths..should the loser always do 1 damage?
I finally decided to go for the new world in my latest game, because I had no aluminum. I sent over a tank, a destroyer, and a settler. I couldn't get my settler near the aluminum, because as my destroyer pulled up to the cost, which had a kind of inlet, I could spot at least a dozen barbarian units. They just kept coming.
Having been untouched all game, there were several camps there, and they'd just been spawning units non-stop.
Eventually I had to just build my city on a small island near there, buy a couple paratroopers, didn't want to risk them getting picked off by boats, and then spend like 100 turns cleaning the area out.
It was like some kind of horrid meat grinder game. I had to pull the units back several times, and buy land across the channel (it was only 2 hexes wide) so they could heal in territory for a bonus, and even pull the destroyer back. Why? Because there were times when they were putting 3 or 4 archers along the cost and just hammering it.
But every fight was trivial. Should an archer really even be doing 1 damage to a destroyer?
Should guys with clubs really being doing 1 damage to modern armor? It was just unnecessarily tedious. When I fought the barbain musketmen, I could see allowing them to do damage to the paratroopers, and possibly the pikemen to the paratroopers. but really they should have been just cutting through the barbarians, which is even more annoying because at 30 xp, they stop getting xp from barbarians which meant for a lot of this time, I was getting no reward, despite taking heavy damage over time.
I finally decided to go for the new world in my latest game, because I had no aluminum. I sent over a tank, a destroyer, and a settler. I couldn't get my settler near the aluminum, because as my destroyer pulled up to the cost, which had a kind of inlet, I could spot at least a dozen barbarian units. They just kept coming.
Having been untouched all game, there were several camps there, and they'd just been spawning units non-stop.
Eventually I had to just build my city on a small island near there, buy a couple paratroopers, didn't want to risk them getting picked off by boats, and then spend like 100 turns cleaning the area out.
It was like some kind of horrid meat grinder game. I had to pull the units back several times, and buy land across the channel (it was only 2 hexes wide) so they could heal in territory for a bonus, and even pull the destroyer back. Why? Because there were times when they were putting 3 or 4 archers along the cost and just hammering it.
But every fight was trivial. Should an archer really even be doing 1 damage to a destroyer?
Should guys with clubs really being doing 1 damage to modern armor? It was just unnecessarily tedious. When I fought the barbain musketmen, I could see allowing them to do damage to the paratroopers, and possibly the pikemen to the paratroopers. but really they should have been just cutting through the barbarians, which is even more annoying because at 30 xp, they stop getting xp from barbarians which meant for a lot of this time, I was getting no reward, despite taking heavy damage over time.