Five Barb Camps on Turn Three

Looks like you're just in an emptier than normal region of the map, or you have adjusted the number of players or city states. I don't see what the problem is. Are you just building no units? A pair of archers and your starting warrior are enough to clear any camps for quests or ones that are too close for comfort.
 
This makes me want to try that map, I like it to be a bit more of a struggle to expand at the beginning rather than a race with the AI for land.
 
Looks like you're just in an emptier than normal region of the map, or you have adjusted the number of players or city states. I don't see what the problem is. Are you just building no units? A pair of archers and your starting warrior are enough to clear any camps for quests or ones that are too close for comfort.

I did not adjust anything. And it's turn THREE. How am I supposed to build units on turn THREE and fight off barbs who are attacking?

Actually--I did start concentrating on units only and needless to say after 70 turns I had archers and stuff, but my gold, happiness, food, etc, was down the tubes.

And I've never had this problem before until I play this Middle East map.
 
This makes me want to try that map, I like it to be a bit more of a struggle to expand at the beginning rather than a race with the AI for land.

Here you go (I have attached).

I moved my settler from the starting postion to be by the mountain. And used my warrior to scout to the left of the city and that camp is the FIVE barb encampments.

NOTE: I am only a Prince player. I have all the DLCs and the new maps that came out a month or so ago. Basically--I have everything.

I've replayed the game several times and though I've made progress and gotten GL and stuff and cranked out units, I get overwhelmed by barbs all the time.

Again--I'm only a Prince player.

EDIT: The FIVE barb camps happen if you start building a scout first and research pottery first. If you reseach anything else, it doesn't happen. Well--it does--but you don't know it until it's too late.

Good luck and I'd like to see you how do.

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^^I hope you enjoy it. I tried again, and though I did decent, at turn 82 I was still fighting off barbs. They just kept coming and coming.

Again though--it's only prince level :(
 
It is the map. The Middle East map is big and is barb crazy because there are so many tiles for camps to spawn in.
 
I don't think there's any reasonable way to deal with that start so reload the map as the Aztecs or Germany. But if you need to use warriors to scout for the better protection and keep some scouts closer to cities protection.
 
I did not adjust anything. And it's turn THREE. How am I supposed to build units on turn THREE and fight off barbs who are attacking?

I had a multiplayer game with a friend a few weeks ago where I lost my Settler to barbarians on Turn 2. I moved my warrior one direction, moved the settler the other direction and revealed a barbarian camp that was 1 plains tile away from me. Barb moved out and captured it. I didn't settle a city in that game until turn 38 due to the barb taking my settler to a different camp than the one he came from.

The point is, you have a city which has an attack built for just this purpose...defending your territory when there are no units around. On turn 3, a barbarian can't do any damage to you unless you let it. You have no workers, and by proxy no improvements, and your warrior should either be scouting, or garrisoning in the city if he's low health. And seeing as how 2 of your first 3 builds should probably be military units, it's not like you can't defend yourself from a barbarian. It takes time for the camp to spawn a barbarian that will move around anyway.
 
Chum: I realize that I should be building units first, but also realize that I won't be having any gold either. With no improvements, I'll basically be stagnating for a hundred turns. And my warrior was scouting, until he got attacked by a couple of barbs.

MauraderCH: That is my impression as well--it's the map.

DudewiththeFood: I suppose it would be interesting to play that map as Germany or the Aztecs. I love playing as the Aztecs, but would they be as effective on a map like this. I thought their bonuses came from jungle tiles. And you're right--I can't find a reasonable way to deal with the barbs. I kill off a couple of them and keep an archer to protect my city, but then more barbs spawn, and the next thing I know there's a dozen of them.

Anyway--I will try to play it again as I enjoy the challenge. While I probably won't win any kind of victory as I'll be dealing with barbs, it could be interesting. Hopefully I can research to camel archers pretty quickly.
 
I'll be honest. I don't see anything remarkable about the map, apart from the ancient ruin revealing camps that far away. A couple of those camps are pretty far from you. The spacing between the camps looks like normal spacing to me.

If it's Prince difficulty, then you should have a 40% bonus against barbs. And if it's not raging barbs, they won't spawn from the camps too quickly. Although when you clear one camp, another will immediately spawn somewhere else, that's my understanding of how barbarians work. It seems to me like the game tries to maintain both a minimum number of barb encampments in the world.

If you're really having so much trouble with the barbs, then get the Honor opener and go wild. Give up on wonderspamming and build units instead. And lessen the amount of territory for them to spawn in. Send escorted settlers out to found new cities. Cities can defend themselves; there is no way one, two, or even three barbs will be able to capture a city.

Defending trade routes and tile improvements could be a bit harder though. You should have units defending your cities and workers for that. Trade routes that pass through the fog of war are vulnerable; units can help light the place up.
 
It's the map. I've seen similar things with the Turkey and Sweden maps, which also have many more land tiles and many fewer sea tiles. Unless you increase the number of AI civs or CS, all those empty tiles keep spawning barb camps. So, regular barb settings feel like they are raging. I shudder to think what it would be like to turn raging barbs on with one of these maps.
 
You also have a no hammer start. I've had starts like that and found myself with out a worker on turn 45. You will have to buy some hill tiles.
 
What's the difference? The only reason you are seeing these camps is because you got the barb camp reveal ruin. The map always starts with lots of barb camps. You have no improvements for them to pillage, no workers to steal, they will just suicide into your capital if they show up that early.
 
What's exactly the deal whit these camps? They're not a threat for the moment. When I pick a ruin that reveal encampments, I can have easily, three or four of them. Barbarians are good for the first two promotions!
 
@LoneRebel: In one of my replays last night--I took the honor opener. Had a problem getting a settler out (with an escort) as the barbs were attacking, and I had to keep retreating my settler and escort.

@krc: I haven’t tried the maps you’ve mentioned. Maybe I won’t! And it feels like raging barbs, though it isn’t.

@budweiser: Yeah--the production sucks. I was able to guy a few hill tiles and work them. Due to the poor hammers and stupid barbs, by the time I got a shrine built, I failed to get Desert Folklore as a panethon, which would have been useful.

@ Magma_Dragoon--they did attack early. And I know that maps *always* start with lots of barb camps. I was originally surprised because of so many that early. And how aggressive the barbs were.

George Abitol: It was a big deal because the camps were a threat immediately. Within a few turns I had a swarm of barbs. I was definitely getting my units promoted, but it seems like for every barb I killed, another one was ready to fight.

I’ll be playing it again tonight.

Thanks for all the help gang. I appreciate it.
 
I couldn't load that map after disabling GnK. Pretty sure I have all DLC. This is the first time I haven't been able to load someone else's map without mods. Could be going from GnK to BNW is buggy for me.... Or I'm doing it wrong.
 
Try the bronze working beeline and be lazy (don't work the land) and make spearmen instead so that way, you don't have to worry about plunders. Make workers later in due time.
 
@Novalia

Do you have the latest map expansions that came out?

@reddishrescue: I'll try that idea when I play tonight.

I'm going to keep trying and keep trying.

EDIT: I'm on a Mac and have the App store version. It's the latest, though.

I wonder if it's not compatible?
 
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