There has got to be a way to stop this...

cordash

Chieftain
Joined
Nov 16, 2005
Messages
19
Every turn I have to go into each of my cities and stop the computer from arbitrarily assigning a specialist in my cities. If I dont I lose valuable growth. I just dont understand why the computer would do this. The only time I want a specialist in a city is when it is approaching a health or happiness limit. But the computer does this all the time to me and it is truly frustrating. Is there any way to stop the computer from doing this? I dont even want it makign specialist to prevent unhealthiness or unhappiness - I can manage that just fine. Pls tell me there is something I can do.
 
Things can get awkward with the govenors, make sure none of them are inadvertantly selected. However, what it sounds like is that you probably built one of the specialist granting wonders. It doesn't matter how many times you try to change them, if the wonder gives you 2 priests thats what you are stuck with.
 
no, I have no wonders in these cities. I know that some give free specialists that cannot be taken off. Over and Over again I am forced to remove them and put a tile back to work. PLEASE someone tell me how to fix this. It is the only thing I can find wrong with this game!
 
You could try the governor emphasis buttons - that's what they're for. (Assuming it isn't free specialists as Finite Monkey suggests.)

Your complaint is essentially "the governor is underemphasizing food compared to everything else." So the logical first solution to try is the control Firaxis has courteously given you to tell the governor to emphasize food more.

It may not give you exactly the results you're looking for, but it's certainly worth a shot.
 
The only way I've found to stop the governor from making specialists is turn on all 3 emphasize buttons - food, hammers, commerce.

This means you probably have to micromanage tiles, but at least you won't get a specialist messing up your GPP every time the city grows.
 
well my complaint isnt really that it is underemphasizing food, but that it is under emphasizing workable tiles in general. I want zero specialists in my cities until i grow to 20+ and a specialist isnt taking away from a workable tile. I will try activing all three buttons and see if that helps. I dont mind managing the correct tile. I am just sick of growing and then finding my cities starving or stagnant because the computer made a specialist.
 
cordash said:
well my complaint isnt really that it is underemphasizing food, but that it is under emphasizing workable tiles in general. I want zero specialists in my cities until i grow to 20+ and a specialist isnt taking away from a workable tile. I will try activing all three buttons and see if that helps. I dont mind managing the correct tile. I am just sick of growing and then finding my cities starving or stagnant because the computer made a specialist.

Although I agree wholeheartedly that it's better to manage specialists/tiles oneself, I have to wonder why you don't want specialists at all. They're VERY useful, way more so than in previous civ games, and I wouldn't want to deprive myself of them until the industrial/modern age when my cities are working every tile...
 
If you want to use the governor without getting specialists, click all three emphasize buttons (food, hammers, commerce).
 
I think if you compare what the specialist is giving to you, to what working the tile would give you, you'll find that the specialist is better.

It sounds like you're all about growth. You want to work the maximum FOOD, and only when that is capped and you've worked every FOOD tile, do you want Hammers or Coins. From this perspective, it makes sense that you don't want any specialists. You want the worker down on that farm.

If this is all correct, then click on the Max Food button, along with the Automate Citizens button.

Note: If you click off all buttons, including the Auto Citizens button, you'll still get a specialist when the city grows.

ps I think you might find, if you think about it for a bit, that there are times a specialist might be preferred. Example: a city of all grasslands, with cottages and farms. There is nothing to give you Hammers. In this case, an Engineer specialist is a great idea, plus a Priest or two.

Also, when your maxed food city is starting to get unhealthy, it's a good idea to work JUST enough food tiles to make your city STAGNANT. This is a good thing.

Wodan
 
Aye, I make specialists all the time when I want to stagnate a city because of health/happiness caps. And I do realize that sometimes specialists are much better than working an extra tile. BUT the computer certainly doesnt need to be making that decision.

Additionally, it just makes sense to me that I should grow a city to its max attainable population without going unhealthy or unhappy, before I start using specialists. I realize that in the short term the specialist will give me more commerce/food/production, but in the long term I could just grow and then assign specialists.
 
cordash said:
well my complaint isnt really that it is underemphasizing food, but that it is under emphasizing workable tiles in general. I want zero specialists in my cities until i grow to 20+ and a specialist isnt taking away from a workable tile. I will try activing all three buttons and see if that helps. I dont mind managing the correct tile. I am just sick of growing and then finding my cities starving or stagnant because the computer made a specialist.
If it's not about food then you shouldn't really be objecting to the specialists. The governor will only assign specialists if they'd produce more than the workable tile. Since the specialists don't produce food, they have to be producing substantially more hammers/gold/etc. than the workable tile would in order for him to make them.

Really, for short-term production (i.e. everything but food) specialists can often be the best option. The place they really lack is in growth, i.e. food. Hence if the concern isn't food, the specialists are almost certainly a better choice than working the tiles.

Edit: Posted while I was writing
cordash said:
Aye, I make specialists all the time when I want to stagnate a city because of health/happiness caps. And I do realize that sometimes specialists are much better than working an extra tile. BUT the computer certainly doesnt need to be making that decision.

Additionally, it just makes sense to me that I should grow a city to its max attainable population without going unhealthy or unhappy, before I start using specialists. I realize that in the short term the specialist will give me more commerce/food/production, but in the long term I could just grow and then assign specialists.
The computer certainly should be making that decision. Unless you're suggesting deliberately making the governor stupid for no real reason.

And if what you're worried about is growth, then your concern is food over production - which is what the "emphasize food" button is for.
 
cordash said:
Aye, I make specialists all the time when I want to stagnate a city because of health/happiness caps. And I do realize that sometimes specialists are much better than working an extra tile. BUT the computer certainly doesnt need to be making that decision.

Additionally, it just makes sense to me that I should grow a city to its max attainable population without going unhealthy or unhappy, before I start using specialists. I realize that in the short term the specialist will give me more commerce/food/production, but in the long term I could just grow and then assign specialists.

Well, just turn off all automation. Keep in mind that whenever any city grows, the computer will pick where to assign THAT guy. So, you may get a specialist now and then. (This latter is probably what you're noticing and keeps bugging you.)

As for growing to max... well, it totally depends. For example, in a production-poor city, having an Engineer all along is better than waiting. For one thing, you can usually only have ONE Engineer. So, might as well get those Hammers and build some buildings. Otherwise, that city will never have anything to speak of.

Wodan
 
It would be nice to have an option to be informed when a city has grown, so I can go and assign them to their rightful task.
I particularly do not like the AI assigning specialists in my GP farm as it decreases the chances of getting the 'right' type of GP.
 
There is a certain amount of sacrifice required if you have specific goals in mond for your cities: in this case extra MM time. Although CIV 4 made quite a few changes from III to reduce MM, it will always be required to bring your game to the next level.

That being said, perhaps some enterprising coder out there could write a mod to offer the "no auto specialists selection" option? Or maybe firaxis will consider it for a future patch?
 
While I certainly have cities at times I would want to do something like this with, I think you're seriously undervaluing specialists, both in the short and long term. Knowing how to use specialists well is absolutely one of the most important skills to higher level play.

Big cities aren't necessarily better cities.

Farms are to be used sparingly. Cottages are the new norm.

These are a couple of ways in which this iteration of Civ differs from its predecessors; make sure you're playing a good strategy for Civ IV, and not just your Civ III strategy imported to Civ IV.
 
I have the same problem as well with the default setting. Sometimes I only want a particular type of specialist, or none at all until the next growth. However the comp automatically assigns an engineer say, when I already have an artist and don't want anymore yet. This is INCREDIBLY annoying as sometimes I forget to look at a city and I end up with a couple gpp of the wrong type (I havn't been unlucky enough to actually get the wrong GP in the end though).

So you guys say click emphasis on all 3 types would stop the auto specialists eh? I'll give this a shot.

What happens in this case if your city is already working out to the max and all new growth are specialists? It seems the specialists coming out, again, are fairly random. I'd rather the extra auto specialist be the white guy at the bottom than one of the ones giving GPP.
 
benjai said:
I have the same problem as well with the default setting. Sometimes I only want a particular type of specialist, or none at all until the next growth. However the comp automatically assigns an engineer say, when I already have an artist and don't want anymore yet. This is INCREDIBLY annoying as sometimes I forget to look at a city and I end up with a couple gpp of the wrong type (I havn't been unlucky enough to actually get the wrong GP in the end though).

So you guys say click emphasis on all 3 types would stop the auto specialists eh? I'll give this a shot.

What happens in this case if your city is already working out to the max and all new growth are specialists? It seems the specialists coming out, again, are fairly random. I'd rather the extra auto specialist be the white guy at the bottom than one of the ones giving GPP.
If all workable tiles are being worked, I guess you could just turn off the governor and manually reassign any new growth to being "Citizen" Specialists (the "white guy at the bottom" = "Citizen" Specialist).

The only way I can think of to make it do that automatically is to simply not make the buildings that allow the specialists you don't want (i.e. if you don't want any Artists, don't build Theatres and such). Then it'd have no choice but to make the specialist you want and Citizens, and nothing else. Although...it could be a big pain trying to get your city that big without any Temples if you want something other than Prophets :(
 
one thing to note is, if you manually assign specialist (i.e. they have a yellow square around them) then no more will be added or taken away by the governer. So if the AI was constantly adding multiple specialists into your city you could try forcing just one.
 
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