epicivfreak
Prince
In every version of Civilization to date, unless I'm forgetting or simply missed something somewhere, including knock-offs (Call to Power I and II), Mods and every official edition, each and every tile produces Food, Production and Commerce points - why? Specifically, why not vary that formula up somewhat?
Leaving aside the obvious answer of "if it ain't broke, don't fix it" and realizing that we all love Civilization as a game and for that game to grow and prosper, it must change and innovate with each new edition - what changes could you imagine to that basic structure? That's what this thread is for, to discuss possible changes and any ramifications of said changes.
I'll start with a quick and easy one and post more later...
1. Increased Numbers (or the 10x System)
Back when Apolyton sent in a list of suggestions for the development of Civ3, I recall one of the most common suggestions I saw was that tile output get multiplied by 10, so plains produce 10 Food, 20 Production and 10 Commerce points instead of 1/2/1. Call to Power actually implemented this, but unless I'm mistaken, they really didn't do much with it (it's been years since I've played CtP2, maybe I've forgotten something) - and there's so much cool stuff you could do with that besides up the number of food units each population eats!
Leaving aside the obvious answer of "if it ain't broke, don't fix it" and realizing that we all love Civilization as a game and for that game to grow and prosper, it must change and innovate with each new edition - what changes could you imagine to that basic structure? That's what this thread is for, to discuss possible changes and any ramifications of said changes.
I'll start with a quick and easy one and post more later...
1. Increased Numbers (or the 10x System)
Back when Apolyton sent in a list of suggestions for the development of Civ3, I recall one of the most common suggestions I saw was that tile output get multiplied by 10, so plains produce 10 Food, 20 Production and 10 Commerce points instead of 1/2/1. Call to Power actually implemented this, but unless I'm mistaken, they really didn't do much with it (it's been years since I've played CtP2, maybe I've forgotten something) - and there's so much cool stuff you could do with that besides up the number of food units each population eats!
- First, you could introduce variation to tile output (and this alone is enough to implement this IMHO). So, instead of a grassland plain always producing 20 food units, you could have it produce 17 Food on average, with + or - 3 units (or 14-20). In fact, you don't even have to go 10x to do this, just go 5x (anything less and variation becomes too drastic) and make that 7 Food on average, + or - 3 (or 4-10).
- Second, small bonuses can have meaning (again, on it's own merits, this is enough to implement the idea, IMHO). So go ahead and give a building with 5% or 10% bonus to output and see an effect!
- You could introduce the concept of Waste, which is food that gets thrown away until you get higher levels of technology that allow you to preserve food for longer periods of time.
- There's more, but I'm out for now...