BrotherInJah
60% of the time works every time
Intro
This is my first try of making something like this, so i apologize for all errors in content or language.
1. Trade Routs
Quick view of trade routs in ui's top bar we can see unassigned trade units by type. There is also sum of all trade units (assigned and unassigned) and max number of trade routs avaible for us.
As We can see, there are two unitis avaible one for land trade and one for sea trade, and there is space for two more.
a) Trade by land
We can choose between domestic trade c5food:,) or international c5gold. The value of domestic trade isn't explained yet and this trade is working just one way (not reciving anything back). Also there is a number of plots as maximum distance of a trade rout (cities that lie further are not avaible in this screen)
This two screens show how value of international land trade is calculated.
b) Trade by sea
Main differences are range (45 plots) and international trade has x2 multiplier because of sea (next screens). Again not shure how domestic trade is calculated.
Formula for international is somthing like this:
((x*50)/100 + CGP + GBB + TGP)*y
x- number of unique resources from target cities
CGP - city gold per turn
GBB - gold bonus biuldgs in target city
TGP - target city gold per turn
y - sea or land, for sea is 2 and for land 1
Ur example (horses, pearls, gold, crab) ((4*50)/100+0,87+1)*2=7,74
2. Tourism
Top bar info. Slots filled, slots empty, and info for culture win how many civ see our culture as inluential (on later screens).
Warsaw view, there are 2 great works each providing 2 tourism (also 2 ). As we can see there is modifier for open bordes with France.
This shows Great Works name, author, host civ, year made, and output (like i said +2 culture and tourism)
a) Great People types
- Great Artist
As all Great Culture Peaople Great Artis can make Great Works (first icon on left bar). We can see that GA still have Golden Age trigger.
- Great Musican
Same first option but second button is spreading tourism (speculation). We can see GM have strenght like Prophets, so the mechanism can work the same as spreading religion.
b) Culture Victory Screen
We can select player witch we can check it's influance to other civs. There are levels of influance depeding on tourism/culture ratio. Known by now are exotic, popular and influential. Open border modifier for France is displayed also. +18 tourism are raw point gained from GW.
100% ratio with all civs is a win.
3. Other stuff
a) Buildings
- Culure buildings
Only +1 each but diffend number of slot for GW.
- Other buildings
Polish UB. Just +1 no food as stated earlier from polish website interview.
Palace also get slot.
Temple of Artemis no change i think.
b) Units
Winged Hussar.
XCOM Squad
c) terrain
River and coast tiles, no gold confirmed.
Thats all. One more time sorry for errors, please correct me if needed..
This is my first try of making something like this, so i apologize for all errors in content or language.
1. Trade Routs
Spoiler :
Quick view of trade routs in ui's top bar we can see unassigned trade units by type. There is also sum of all trade units (assigned and unassigned) and max number of trade routs avaible for us.
As We can see, there are two unitis avaible one for land trade and one for sea trade, and there is space for two more.
a) Trade by land
Spoiler :
We can choose between domestic trade c5food:,) or international c5gold. The value of domestic trade isn't explained yet and this trade is working just one way (not reciving anything back). Also there is a number of plots as maximum distance of a trade rout (cities that lie further are not avaible in this screen)
Spoiler :
This two screens show how value of international land trade is calculated.
b) Trade by sea
Spoiler :
Main differences are range (45 plots) and international trade has x2 multiplier because of sea (next screens). Again not shure how domestic trade is calculated.
Spoiler :
Formula for international is somthing like this:
((x*50)/100 + CGP + GBB + TGP)*y
x- number of unique resources from target cities
CGP - city gold per turn
GBB - gold bonus biuldgs in target city
TGP - target city gold per turn
y - sea or land, for sea is 2 and for land 1
Ur example (horses, pearls, gold, crab) ((4*50)/100+0,87+1)*2=7,74
2. Tourism
Spoiler :
Top bar info. Slots filled, slots empty, and info for culture win how many civ see our culture as inluential (on later screens).
Spoiler :
Warsaw view, there are 2 great works each providing 2 tourism (also 2 ). As we can see there is modifier for open bordes with France.
Spoiler :
This shows Great Works name, author, host civ, year made, and output (like i said +2 culture and tourism)
a) Great People types
- Great Artist
Spoiler :
As all Great Culture Peaople Great Artis can make Great Works (first icon on left bar). We can see that GA still have Golden Age trigger.
- Great Musican
Spoiler :
Same first option but second button is spreading tourism (speculation). We can see GM have strenght like Prophets, so the mechanism can work the same as spreading religion.
b) Culture Victory Screen
Spoiler :
We can select player witch we can check it's influance to other civs. There are levels of influance depeding on tourism/culture ratio. Known by now are exotic, popular and influential. Open border modifier for France is displayed also. +18 tourism are raw point gained from GW.
100% ratio with all civs is a win.
3. Other stuff
a) Buildings
- Culure buildings
Spoiler :
Only +1 each but diffend number of slot for GW.
- Other buildings
Spoiler :
Polish UB. Just +1 no food as stated earlier from polish website interview.
Spoiler :
Palace also get slot.
Spoiler :
Temple of Artemis no change i think.
b) Units
Spoiler :
Winged Hussar.
Spoiler :
XCOM Squad
c) terrain
Spoiler :
River and coast tiles, no gold confirmed.
Thats all. One more time sorry for errors, please correct me if needed..