pole475
The Blinding Light
Ooohhh. Sounds interesting! Can't wait!
Is there room for a new player?
-Name/Player: Pretty obvious
-Starting Location and Color (show on map): Pretty obvious as well, except you won't be able to claim much territory.
-Government: Despotism (you will have more options later)
-Unique Power: You are allowed to make up one unique power for your civ. It does not have to be statistical and probably shouldn't be, but I will always take it into account where it matters. I RESERVE THE RIGHT TO VETO ANY OVERPOWERED UPs and require you to think of a new one.
-Cities: Name your capital and other city and put them on the map in the format here:
-Name:
-Size: 1 (no extra EPs)
-EP produced per turn: 10 (5 + 5 from Palace)
-Maintenance: 0
-Unique Features: Palace (+5 EP per turn)-EP per turn: 14-Name:
-Size: 1 (no extra EPs)
-EP produced per turn: 4 (5 - 1 for maintenance)
-Maintenance: 1
-Unique Features: None
-Stored EP: 0
-EP Spending: This is where you'll list your EP spending. You don't need to put anything here right now.
-Army Size: Split 7 between army and navy. Army can't be less than 2.
-Navy Size: See above. N/A if you're landlocked.
-Description: Describe your civilization. It doesn't need to be more than a few brief sentences.
Svealand/Pole475
The Hadun have constructed a port for trading with your people, increasing trade for both nations (+1 EP for you, +2 EP for Hadun). However, piracy is running rampant from preying upon the financial success, and a group of exploring Dhimis were sunk by pirates while exploring the Hadun island. Meanwhile, construction of the Great Academy has begun, and you are a little more than ¼ finished. What will you do?
EP: 11 (+1 from population growth)
Army Size: 8 (more investment)
Stability: Stable
Shouldn't I have 12 EP, 1 from pop growth, 1 with trade with Hadun?
So should we be posting orders already?