Ghpstage
Deity
Love the mod mod
One thing that I always see is that the AI seem to make little to no effort to settle and use spice, and they routinely delay the Spice Extraction tech for extended periods too.
Even quite late in the game they seem to leave spots that could claim extra spice unsettled and don't improve spice tiles
Would it be possible to increase AI decision weighting towards spice settling and getting the tech?
Also, what does the AI base building decisions on? I hadn't thought of using WB to check till just now and my only active game is passed turn 200 so they had time to build many buildings. Even this late though several AIs haven't one of a monastery or a refinery in the capital yet, and a fair number of smaller cities have nurseries and dew extractors which are contributing nothing but -1 water.
The mod favours very heavily commerce development of the capital early due to the power of spice, how do other players see the AIs performance with this?
One thing that I always see is that the AI seem to make little to no effort to settle and use spice, and they routinely delay the Spice Extraction tech for extended periods too.
Even quite late in the game they seem to leave spots that could claim extra spice unsettled and don't improve spice tiles
Would it be possible to increase AI decision weighting towards spice settling and getting the tech?
Also, what does the AI base building decisions on? I hadn't thought of using WB to check till just now and my only active game is passed turn 200 so they had time to build many buildings. Even this late though several AIs haven't one of a monastery or a refinery in the capital yet, and a fair number of smaller cities have nurseries and dew extractors which are contributing nothing but -1 water.
The mod favours very heavily commerce development of the capital early due to the power of spice, how do other players see the AIs performance with this?