I think the Oracle may very well fit in an aggressive approach. I remember reading the ducks extensively discussing whether to take construction or currency from the Oracle in their very early conquest victory in SGOTM 13 I think it was. IIRC they actually took currency, but since all those TRs were overseas in that game they were more valuable than they would be here as our victim is our next door ugly neighbour. Maybe we can convince pigswill by taking construction from the Oracle?
Another very important aspect of the Oracle is the priest points they generate. I think it would be strong play to produce a GPr to bulb theology. Theology is rather expensive to self-tech (500 beakers), while at least in my mind we really can't allow the AP to be buddhist. If we eliminate Toku by definition we'll have a bud city in which case presumably all AIs and us have bud, thus triggering the AP victory vote if the AP were bud. So by all means we should build it and make it hindu. I think we'll have a reasonable window for that though (no need to have it 1000BC so to speak) but that doesn't mean we shouldn't actively seek to get theology. Of course theology gives the interesting theocracy civic which plays well with an aggressive approach.
Personally I wouldn't mind declaring a bit later if that means we'll have access to catapults and not much later theocracy for double promo units of the bat. If the city where we have the Oracle builds a cheap temple after PH (we're SPI!) and hires an extra priest when we have Oracle, we can generate that priest in just 10 turns (we're PHI!).
I see a lot of synergy here!
In pure number of turns I think we can build Oracle in just 1 or 2 turns with 2 synchronized chops and maybe some whip overflow. For this we would have to tech masonry, PH, (pottery), writing, math. I think that must be very doable, especially with the gems and cottages. Then for the theo bulb we'd only need poly and mono, by all means quite doable too in the time after finishing the oracle.
Oh, I remember now that theology (which imo is unavoidable) negates the bulb path to engineering as it opens up paper and then edu. If that is such, then we actually can just tech fishing should we build the marble city. As paper is above astronomy, bulbing early astro will be quite complicated too btw.
And yes, we should test things.
Anybody started yet?
Lastly, I can agree with Ororo's dotmap. However, I wonder if we should even settle those filler cities. We'll likely end up with an awful lot of cities so I'd be rather pickey about what we settle. I guess everything we settle should be rather stellar or give an important resource. I'm also now wondering about the blocker for Hammu. If he's next on our kill-list let him spend the hammers on settlers and let us just swallow up the benefits.