As title?
Mine :
America : I almost never buy tiles and i dont see how this is useful unless you are going liberty and trying to get AIs to DOW you for buying tiles near them...no early game units/buildings also hurt in the critical part of the game
Assyria : You want to be in the tech lead, not behind it...and the UA only works by incurring tons of warmonger hate. +10 xp fro a library is ok i guess, but its not enough to bump you to the next experience level.
Austria : I rarely want to puppet/annex a CS vs giving them 1k gold and enjoying the unique bonuses. CS placement is also often not that good. I dont see the point of +25% GP gain from the coffee house, wouldnt you normally have your GPs spawning in your capital where all your bonuses are concentrated anyway?
Bablyon : Archer bonus strength doesnt stay with upgrades and walls only work if your cities get attacked.
Brazil : Not impressed by tourism bonus, would have preferred a culture bonus instead.
Byzantium : Bonus vs naval ships is rather useless given that the AI shys away from naval forces (aside from keeping outdated tiremes around for some reason)
Carthage : Free harbour isnt very impressive, most of your trade will be going from your capital anyway, so you only really need one harbour (till you research seaports). And ive never had a game where i really needed to cross mountains...
China : +2 gold from paper makers is a drop in the bucket compared to the much more useful +2 happiness other unique buildings get.
Denmark : Viking fury isnt very useful unless you on a water map, same goes for vikings and norwegain ski infantry is too terrain dependant (you dont even want to have cities in tundra/snow if you can avoid it)
Egypt : War chariot is too terrain dependant, and not needing horses is hardly a big deal.
France : Double the theming bonus only kicks in much later in the end game, requires you to win wonder races and isnt a big bonus in the first place (like 2 or 3? And you need to wait for the AI to swap the correct ones with you, which is hard as you cant request specific eras/etc). The pre-BNW culture bonus was much more useful IMHO. Chataeus are also too location dependant.
Germany : Having barbarian units join you isnt that useful when an archer or two is enough to handle everything except raging barbarians. Also if you have raging barbarians on, you would be better off keeping an encampment alive to farm honor, rather than destroying it.
Greece : I dont find influence degradation a problem at all? Especially if you are in the lead, you automatically get tons of influence for being top cultural, faith, etc gains.
Indonesia : So from what i can tell you get two copies of a unique resource per new continent city you found. I found this pretty hard to get as by the time you research astronomy, the other continent is fully settled as ti is...unless you play on an island map. On continent plus, i found myself forced to settle island cities in very poor locations (mostly water tiles, no production) to get the bonus. Kris swordsman bonus seems random and im not sure what it does...i got "evil spirits" but could not see the bonus in the pre-battle popup. Im not sure if the promotion stays when you upgrade the unit either.
Korea : I dont see why you would use turtle ships when frigates are superior, also turtle ships instead of caravels means you cant use caravels to explore and become the first world congress host.
Mongolia : CS are easy enough to attack as it is, this ability just seems pointless.
Morroco : I find that its often far more profitable to have multiple trade routes to one large civ than multiple smaller ones...and the bonus is so minor that it doesnt help, especially in later games. Also the kasbah is pretty lackluster as it doesnt scale with techs that improve yields.
Persia : You cant really control when golden ages happen, so the military bonus during golden ages can get wasted. If you could save golden ages though, this becomes top tier.
Polynesia : Maoi is probably the worst improvement in the game.
Rome : Unit bonus strength doesnt stay with upgrades and the +25% production bonus is pretty pitiful (especially with puppets) in practice. Now if it was a production bonus in the capital...
Russia : +1 production for strategic resources isnt much considering how rare they tend to be. Double quantity isnt useful at all until you get to coal and later, its quite common to end up with way more iron/horse than you can possibly use. Krepost doesnt seem to do much either.
Songhai : Amphibious/War canoe are not very impressive unless you are on a water map, a better bonus would have been no extra movement cost for crossing rivers...
Spain : Im not even sure if they have a start bias for natural wonders, but given that theres only a max of 4 wonders on a standard map with 8 players, your chances of getting the 500 gold is very low. Conquistadors also come way too late in the game, by the time you get it, the other continent would be fully settled anyway...
Sweden : 90 influence is frankly not much, and influence ceases to be an issue later in the game. +10% to GP generation is also pretty low. Hakkapelittas are a melee combat unit that stacks with great generals, but Sweden has no bonus to GG generation to make full use of it and having a GG stacked in the same tile on the front line just screams "kill me!". To top it off, +15% bonus from having a GG stacked is not even very high.
Celts : Unimproved forest, lame. Pictish warrior is also pretty weak in my experience, especially after swordsmen come out.
Iroquious : Weaker jaguar warrior (if you upgrade jaguars to swordsmen, they are far better) and the longhouse is actually weaker than a normal workshop for some reason...
Maya : Atlatist gets obsolete too quickly.
Netherlands : Much weaker version of the Arabia UA and a unique improvement that only works in one of the worst terrain types in the game (marsh) and is only equal to a farm + bonus yield from tech (taking into account the marsh food penalty). Sea beggars are not impressive considering that naval engangemetns (and coastal attacks) are decided by mass frigates rather than suciding melee ships into coastal cities.
Ottomans : Oh look you just captured some outdated tiremes, really useful there. Or you could just mass frigates like usual.
Mine :
America : I almost never buy tiles and i dont see how this is useful unless you are going liberty and trying to get AIs to DOW you for buying tiles near them...no early game units/buildings also hurt in the critical part of the game
Assyria : You want to be in the tech lead, not behind it...and the UA only works by incurring tons of warmonger hate. +10 xp fro a library is ok i guess, but its not enough to bump you to the next experience level.
Austria : I rarely want to puppet/annex a CS vs giving them 1k gold and enjoying the unique bonuses. CS placement is also often not that good. I dont see the point of +25% GP gain from the coffee house, wouldnt you normally have your GPs spawning in your capital where all your bonuses are concentrated anyway?
Bablyon : Archer bonus strength doesnt stay with upgrades and walls only work if your cities get attacked.
Brazil : Not impressed by tourism bonus, would have preferred a culture bonus instead.
Byzantium : Bonus vs naval ships is rather useless given that the AI shys away from naval forces (aside from keeping outdated tiremes around for some reason)
Carthage : Free harbour isnt very impressive, most of your trade will be going from your capital anyway, so you only really need one harbour (till you research seaports). And ive never had a game where i really needed to cross mountains...
China : +2 gold from paper makers is a drop in the bucket compared to the much more useful +2 happiness other unique buildings get.
Denmark : Viking fury isnt very useful unless you on a water map, same goes for vikings and norwegain ski infantry is too terrain dependant (you dont even want to have cities in tundra/snow if you can avoid it)
Egypt : War chariot is too terrain dependant, and not needing horses is hardly a big deal.
France : Double the theming bonus only kicks in much later in the end game, requires you to win wonder races and isnt a big bonus in the first place (like 2 or 3? And you need to wait for the AI to swap the correct ones with you, which is hard as you cant request specific eras/etc). The pre-BNW culture bonus was much more useful IMHO. Chataeus are also too location dependant.
Germany : Having barbarian units join you isnt that useful when an archer or two is enough to handle everything except raging barbarians. Also if you have raging barbarians on, you would be better off keeping an encampment alive to farm honor, rather than destroying it.
Greece : I dont find influence degradation a problem at all? Especially if you are in the lead, you automatically get tons of influence for being top cultural, faith, etc gains.
Indonesia : So from what i can tell you get two copies of a unique resource per new continent city you found. I found this pretty hard to get as by the time you research astronomy, the other continent is fully settled as ti is...unless you play on an island map. On continent plus, i found myself forced to settle island cities in very poor locations (mostly water tiles, no production) to get the bonus. Kris swordsman bonus seems random and im not sure what it does...i got "evil spirits" but could not see the bonus in the pre-battle popup. Im not sure if the promotion stays when you upgrade the unit either.
Korea : I dont see why you would use turtle ships when frigates are superior, also turtle ships instead of caravels means you cant use caravels to explore and become the first world congress host.
Mongolia : CS are easy enough to attack as it is, this ability just seems pointless.
Morroco : I find that its often far more profitable to have multiple trade routes to one large civ than multiple smaller ones...and the bonus is so minor that it doesnt help, especially in later games. Also the kasbah is pretty lackluster as it doesnt scale with techs that improve yields.
Persia : You cant really control when golden ages happen, so the military bonus during golden ages can get wasted. If you could save golden ages though, this becomes top tier.
Polynesia : Maoi is probably the worst improvement in the game.
Rome : Unit bonus strength doesnt stay with upgrades and the +25% production bonus is pretty pitiful (especially with puppets) in practice. Now if it was a production bonus in the capital...
Russia : +1 production for strategic resources isnt much considering how rare they tend to be. Double quantity isnt useful at all until you get to coal and later, its quite common to end up with way more iron/horse than you can possibly use. Krepost doesnt seem to do much either.
Songhai : Amphibious/War canoe are not very impressive unless you are on a water map, a better bonus would have been no extra movement cost for crossing rivers...
Spain : Im not even sure if they have a start bias for natural wonders, but given that theres only a max of 4 wonders on a standard map with 8 players, your chances of getting the 500 gold is very low. Conquistadors also come way too late in the game, by the time you get it, the other continent would be fully settled anyway...
Sweden : 90 influence is frankly not much, and influence ceases to be an issue later in the game. +10% to GP generation is also pretty low. Hakkapelittas are a melee combat unit that stacks with great generals, but Sweden has no bonus to GG generation to make full use of it and having a GG stacked in the same tile on the front line just screams "kill me!". To top it off, +15% bonus from having a GG stacked is not even very high.
Celts : Unimproved forest, lame. Pictish warrior is also pretty weak in my experience, especially after swordsmen come out.
Iroquious : Weaker jaguar warrior (if you upgrade jaguars to swordsmen, they are far better) and the longhouse is actually weaker than a normal workshop for some reason...
Maya : Atlatist gets obsolete too quickly.
Netherlands : Much weaker version of the Arabia UA and a unique improvement that only works in one of the worst terrain types in the game (marsh) and is only equal to a farm + bonus yield from tech (taking into account the marsh food penalty). Sea beggars are not impressive considering that naval engangemetns (and coastal attacks) are decided by mass frigates rather than suciding melee ships into coastal cities.
Ottomans : Oh look you just captured some outdated tiremes, really useful there. Or you could just mass frigates like usual.