Azurian
The Azurian
A thread to keep track of the approved changes and my to do list.
Codebank
Codebank
Here is a short overview of the tags used in the PEDIA, maybe they might come in handy - and I dont know if there are even more:
Text-Structuring:
[SPACE] - forces a space
[ TAB ] - forces a tab (without the spaces of course)
[NEWLINE] - is a linebreak, the same as...
[PARAGRAPH:1] - Paragraph, where the number indicates, how many lines the distance is.
Text[\H1] - makes it a big headline
Text[\H2] - a small headline, same size and appearance as...
[BOLD]Text[\BOLD] - marking a text in bold (in the textflow). Btw, no italics here.
[ICON_BULLET] - Bullet sign
-) Icons to embed:
[ICON_HAPPY]
[ICON_UNHAPPY]
[ICON_UNHEALTHY]
[ICON_HEALTHY]
[ICON_ESPIONAGE]
[ICON_RELIGION]
[ICON_CULTURE]
[ICON_RESEARCH]
[ICON_FOOD]
[ICON_PRODUCTION]
[ICON_COMMERCE] -the single gold-coin-like symbol
[ICON_GOLD] - the stack-of-coins-symbol
[ICON_TRADE]
[ICON_STRENGTH]
[ICON_MOVES]
-) Colors to use:
[COLOR_HIGHLIGHT_TEXT]Text[COLOR_REVERT]
[COLOR_BUILDING_TEXT]Text[COLOR_REVERT]
[COLOR_UNIT_TEXT]Text[COLOR_REVERT]
[COLOR_WARNING_TEXT]Text[COLOR_REVERT]
[COLOR_TECH_TEXT]Text[COLOR_REVERT]
[COLOR_YIELD_COMMERCE]Text[COLOR_REVERT]
[COLOR_YIELD_FOOD]Text[COLOR_REVERT]
[COLOR_YELLOW]Text[COLOR_REVERT]
[COLOR_RED]Text[COLOR_REVERT]
[COLOR_BLUE]Text[COLOR_REVERT]
[COLOR_GREEN]Text[COLOR_REVERT]
[COLOR_BLACK]Text[COLOR_REVERT]
[COLOR_CYAN]Text[COLOR_REVERT]
-) Examples of Links to other entries:
[LINK=CONCEPT_WORLD_VIEW]Text of the Link[\LINK] - seems to point to (TXT_KEY_)CONCEPT...
[LINK=BUILDING_HEALERHUT]Text of the Link[\LINK]
[ICON_BULLET]
[ICON_HAPPY]
[ICON_UNHAPPY]
[ICON_HEALTHY]
[ICON_UNHEALTHY]
[ICON_STRENGTH]
[ICON_MOVES]
[ICON_RELIGION]
[ICON_STAR]
[ICON_SILVER_STAR]
[ICON_TRADE]
[ICON_DEFENSE]
[ICON_GREATPEOPLE]
[ICON_BAD_GOLD]
[ICON_BAD_FOOD]
[ICON_EATENFOOD]
[ICON_GOLDENAGE]
[ICON_ANGRYPOP]
[ICON_OPENBORDERS]
[ICON_DEFENSIVEPACT]
[ICON_MAP]
[ICON_OCCUPATION]
[ICON_POWER]
[ICON_GOLD]
[ICON_RESEARCH]
[ICON_CULTURE]
[ICON_ESPIONAGE]
[ICON_FOOD]
[ICON_PRODUCTION]
[ICON_COMMERCE]
Either Building Needed to Be Built
Code:
<PrereqOrBuildingClasses>
<PrereqOrBuildingClass>
<BuildingClassType></BuildingClassType>
<bPrereqBuildingClass>1</bPrereqBuildingClass>
</PrereqOrBuildingClass>
<PrereqOrBuildingClass>
<BuildingClassType></BuildingClassType>
<bPrereqBuildingClass>1</bPrereqBuildingClass>
</PrereqOrBuildingClass>
</PrereqOrBuildingClasses>
Tech Yield Changes(food, hammers, commerce)
Code:
<TechYieldChanges>
<TechYieldChange>
<PrereqTech>TECH_</PrereqTech>
<TechYield>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>0</iYield>
</TechYield>
</TechYieldChange>
</TechYieldChanges>
Tech Changes Health
Code:
<TechHealthChanges>
<TechHealthChange>
<PrereqTech></PrereqTech>
<iHealth>1</iHealth>
</TechHealthChange>
</TechHealthChanges>
Either Feature Needed in City Vicinity
Code:
<PrereqOrFeature>
<PrereqFeature>
<FeatureType>FEATURE_</FeatureType>
<bPrereqFeature>1</bPrereqFeature>
</PrereqFeature>
</PrereqOrFeature>
Free Bonus
Code:
<FreeBonus>BONUS_BUG</FreeBonus>
<iNumFreeBonuses>1</iNumFreeBonuses>
Change Building Commerce with Technology
Add 5 espionage with computers.
Code:
<TechCommerceChanges>
<TechCommerceChange>
<PrereqTech>TECH_THE_FIRE</PrereqTech>
<TechCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>1</iCommerce>
<iCommerce>0</iCommerce>
</TechCommerce>
</TechCommerceChange>
</TechCommerceChanges>
Change Building Yield with Technology
Code:
Add 1 food with refrigeration.
<TechYieldChanges>
<TechYieldChange>
<PrereqTech>TECH_COMPOSITE_TOOLS</PrereqTech>
<TechYield>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</TechYield>
</TechYieldChange>
</TechYieldChanges>
Change Building Specialist with Technology
Code:
Can turn 2 citizens to artist with mass media.
<TechSpecialistChanges>
<TechSpecialistChange>
<PrereqTech>TECH_MASS_MEDIA</PrereqTech>
<SpecialistCounts>
<SpecialistCount>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<iSpecialistCount>2</iSpecialistCount>
</SpecialistCount>
</SpecialistCounts>
</TechSpecialistChange>
</TechSpecialistChanges>
Add % Commerce to Building with Technology
Example:
Code:
Add 10% espionage with computers.
<TechCommerceModifiers>
<TechCommerceModifier>
<PrereqTech>TECH_COMPUTERS</PrereqTech>
<TechCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>10</iCommerce>
</TechCommerce>
</TechCommerceModifier>
</TechCommerceModifiers>
Add % Yields to Building with Technology
Code:
Add 10% food with refrigeration.
<TechYieldModifiers>
<TechYieldModifier>
<PrereqTech>TECH_REFRIGERATION</PrereqTech>
<TechYield>
<iYield>10</iYield>
</TechYield>
</TechYieldModifier>
</TechYieldModifiers>
Either Building Needed to Be Built
Code:
<PrereqOrBuildingClasses>
<PrereqOrBuildingClass>
<BuildingClassType></BuildingClassType>
<bPrereqBuildingClass>1</bPrereqBuildingClass>
</PrereqOrBuildingClass>
<PrereqOrBuildingClass>
<BuildingClassType></BuildingClassType>
<bPrereqBuildingClass>1</bPrereqBuildingClass>
</PrereqOrBuildingClass>
</PrereqOrBuildingClasses>
Code:
<TechYieldChanges>
<TechYieldChange>
<PrereqTech>TECH_</PrereqTech>
<TechYield>
<iYield>0</iYield>
<iYield>0</iYield>
<iYield>0</iYield>
</TechYield>
</TechYieldChange>
</TechYieldChanges>
Tech Changes Health
Code:
<TechHealthChanges>
<TechHealthChange>
<PrereqTech></PrereqTech>
<iHealth>1</iHealth>
</TechHealthChange>
</TechHealthChanges>
Either Feature Needed in City Vicinity
Code:
<PrereqOrFeature>
<PrereqFeature>
<FeatureType>FEATURE_</FeatureType>
<bPrereqFeature>1</bPrereqFeature>
</PrereqFeature>
</PrereqOrFeature>
Free Bonus
Code:
<FreeBonus>BONUS_BUG</FreeBonus>
<iNumFreeBonuses>1</iNumFreeBonuses>
Change Building Commerce with Technology
Add 5 espionage with computers.
Code:
<TechCommerceChanges>
<TechCommerceChange>
<PrereqTech>TECH_THE_FIRE</PrereqTech>
<TechCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>1</iCommerce>
<iCommerce>0</iCommerce>
</TechCommerce>
</TechCommerceChange>
</TechCommerceChanges>
Change Building Yield with Technology
Code:
Add 1 food with refrigeration.
<TechYieldChanges>
<TechYieldChange>
<PrereqTech>TECH_COMPOSITE_TOOLS</PrereqTech>
<TechYield>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>0</iYield>
</TechYield>
</TechYieldChange>
</TechYieldChanges>
Change Building Specialist with Technology
Code:
Can turn 2 citizens to artist with mass media.
<TechSpecialistChanges>
<TechSpecialistChange>
<PrereqTech>TECH_MASS_MEDIA</PrereqTech>
<SpecialistCounts>
<SpecialistCount>
<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
<iSpecialistCount>2</iSpecialistCount>
</SpecialistCount>
</SpecialistCounts>
</TechSpecialistChange>
</TechSpecialistChanges>
Add % Commerce to Building with Technology
Example:
Code:
Add 10% espionage with computers.
<TechCommerceModifiers>
<TechCommerceModifier>
<PrereqTech>TECH_COMPUTERS</PrereqTech>
<TechCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>10</iCommerce>
</TechCommerce>
</TechCommerceModifier>
</TechCommerceModifiers>
Add % Yields to Building with Technology
Code:
Add 10% food with refrigeration.
<TechYieldModifiers>
<TechYieldModifier>
<PrereqTech>TECH_REFRIGERATION</PrereqTech>
<TechYield>
<iYield>10</iYield>
</TechYield>
</TechYieldModifier>
</TechYieldModifiers>