OmniPotent42
King
- Joined
- Jun 25, 2012
- Messages
- 921
Don't move this to the multiplayer section, this needs to be seen by as many people as possible.
I thought one of the main goal of Firaxis for Brave New World. was to improve multiplayer. While they did do some nice things by adding scaleable turn timers (so you have more time each turn as the eras progress) the multiplayer scene is downright atrocious and horrible.
Hybrid Turns - on any map other than Duel this setting is so buggy that it takes 5 minutes to get everyone's turn done. If it was quick at syncing it would actually be a plausible setting on small and standard maps to improve warfare.
Setting Up Games - I can't tell you how many times (especially with new players) people join games titled "BNW ALL DLC FFA" and proceed to stay in the lobby when they haven't even bought Brave New World. There needs to be an expansion level tag on the join game screen that prevents people from joining gamest they don't have the DLC for. Also make games able to have more characters in the description.
Ready Bug - To make matters worse, there is an annoying bug that keeps people from clicking "ready" status so the game can start, requiring them to leave the lobby and rejoin. Very time consuming, and if everyone leaves at the same time you have yourself an empty lobby again.
Pause bug - the game will sometimes freeze, sometimes because of what I'm guessing is high level processes when people leave or join the game, or sometimes because of lag spikes. It's just plain stupid, this doesn't happen in starcraft or any other game with multiplayer fuctionality.
Rejoining games - As of now you have to friend a person in your game so they can reinvite you. There needs to be an easier lobby chat, maybe associated with the steam client so that when people disconnect due to issues with the game there is some form of communication still present. Maybe add a log that lists your most recent MP games and the steam ID's of the people who were in it.
Continuing games - Only the host can save multiplayer games - which is just stupid. All players should have access to saves so that IF something is wrong with the game a reload can happen.
Multiplayer Community - There should be a reputation system added that gives you points based on how many games you've played to completion (or until you were one of the last 3 people in the game). This would hopefully weed out people who join games when they know they don't have the time, or people who ragequit only 30 minutes in because they got beat to a wonder and allow those serious about multiplayer to form communities.
I know this game is "single player first multi player second" but when the multiplayer experience is SO low that you can't reasonably expect to finish a game, THAT is evidence that the system needs changing. I've spent countless hours on multiplayer only to completely finish 2 games, a lot due to ragequits but also to random disconnects and forgetting to save games.
Some of my favorite memories were playing CIV: BtS on a LAN (yeah, I know it was sort of awful then, but it had almost no bugs when compared to the state of multiplayer now). I wish I could say I have great memories of CiV multiplayer, but they are ones full of frustration from stupid disconnections. There are so many advantages to multiplayer when compared to single player, but they are overshadowed by the plethora of bugs and glitches present in the game. If most of these problems are not fixed by the Fall patch I will be very disappointed in Firaxis.
I thought one of the main goal of Firaxis for Brave New World. was to improve multiplayer. While they did do some nice things by adding scaleable turn timers (so you have more time each turn as the eras progress) the multiplayer scene is downright atrocious and horrible.
Hybrid Turns - on any map other than Duel this setting is so buggy that it takes 5 minutes to get everyone's turn done. If it was quick at syncing it would actually be a plausible setting on small and standard maps to improve warfare.
Setting Up Games - I can't tell you how many times (especially with new players) people join games titled "BNW ALL DLC FFA" and proceed to stay in the lobby when they haven't even bought Brave New World. There needs to be an expansion level tag on the join game screen that prevents people from joining gamest they don't have the DLC for. Also make games able to have more characters in the description.
Ready Bug - To make matters worse, there is an annoying bug that keeps people from clicking "ready" status so the game can start, requiring them to leave the lobby and rejoin. Very time consuming, and if everyone leaves at the same time you have yourself an empty lobby again.
Pause bug - the game will sometimes freeze, sometimes because of what I'm guessing is high level processes when people leave or join the game, or sometimes because of lag spikes. It's just plain stupid, this doesn't happen in starcraft or any other game with multiplayer fuctionality.
Rejoining games - As of now you have to friend a person in your game so they can reinvite you. There needs to be an easier lobby chat, maybe associated with the steam client so that when people disconnect due to issues with the game there is some form of communication still present. Maybe add a log that lists your most recent MP games and the steam ID's of the people who were in it.
Continuing games - Only the host can save multiplayer games - which is just stupid. All players should have access to saves so that IF something is wrong with the game a reload can happen.
Multiplayer Community - There should be a reputation system added that gives you points based on how many games you've played to completion (or until you were one of the last 3 people in the game). This would hopefully weed out people who join games when they know they don't have the time, or people who ragequit only 30 minutes in because they got beat to a wonder and allow those serious about multiplayer to form communities.
I know this game is "single player first multi player second" but when the multiplayer experience is SO low that you can't reasonably expect to finish a game, THAT is evidence that the system needs changing. I've spent countless hours on multiplayer only to completely finish 2 games, a lot due to ragequits but also to random disconnects and forgetting to save games.
Some of my favorite memories were playing CIV: BtS on a LAN (yeah, I know it was sort of awful then, but it had almost no bugs when compared to the state of multiplayer now). I wish I could say I have great memories of CiV multiplayer, but they are ones full of frustration from stupid disconnections. There are so many advantages to multiplayer when compared to single player, but they are overshadowed by the plethora of bugs and glitches present in the game. If most of these problems are not fixed by the Fall patch I will be very disappointed in Firaxis.