45°38'N-13°47'E
Deity
Well, is there anyone besides me using Resources Depletion BUG Option? I think it's interesting and fun, especially when you have to reach for anyone else's resources (either by trade or war) because yours have been exhausted. And this feature also makes mines deplete when there are no resources under it, so that you need to replace that mine with something else, for example a windmill (you can't build a mine over a depleted mine). I've seen two problems with this feature: first, it happens from time to time that multiple mines of the same resource gets depleted in the same turn (still, even when this happened - very seldom - to me I found it fun, it was just one more management problem to solve), and anyway it doesn't happen every time; second, I think mines get depleted much more often than new ones are discovered, but this is a matter of balance I wanted to address.
Moreover, I think resources like oil should also get depleted on the long run.
Another problem found by Afforess is that it's a memory consuming feature. Nonetheless, I'd like it to remain an option if possible. Opinions?
Moreover, I think resources like oil should also get depleted on the long run.
Another problem found by Afforess is that it's a memory consuming feature. Nonetheless, I'd like it to remain an option if possible. Opinions?