I like the idea of an asian civ, that part of the world isnt really represented in FfH. not so sure about the golem thing though, too closely related to Luchuirp. perhaps rather give them steam powered machnia/robots (for want of a better word) that are not powered by magic like Luchuirp golems, but through technological programming, clockwork and steam.
i also like Valis's Hermes civ, idea, very interesting.
personally i would love to see a civ based around an Bird/humanoid race, lets call them 'Avians' for now
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(Im making all this up on the spot btw
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Avians should be a race of birdlike people who live in great eeires on the tops of mountains. they do not worship the gods and angels as the other races do, and neither do they worship the dragons. instead they worship the Earth itself, each individual piece of it, from every rock, to every tree, and every other living being. above all they worship the sun and acknowledge its gifts to the world.
they strive to develope an understanding of the natural bounds of the earth, and read the signs in nature, particulary those left upon the winds as they carry the knowlege and information from every corner of Erebus to the next, and this knowlege is eternal as wind will never cease to exist, it is a permanent record of the history of the world.
Avian are generally a peaceful race, living above the clouds they rarely meet any other inhabitants of Erebus except when they go down below the cloudscape to examine the world. however, if they are threatened they protect themselves as best they can. they would use their knowlege gained from their studies to persuade the winds of the world to do their bidding, to seek the suns aid, and to use the worlds spirit to defend themselves. they would call together flocks of warrior Avains, armed with javelins, spears, bows and lances, and charge any opponent as well as any blood lusted race.
so
Palace should provide Air, Sun, and Spirit mana.
all their units should have be able to do little recon runs like the hawk, but with shorter distances, they should specialise in long shafted weapons (lances, spears etc, and ranges weapons that can be used from the sky. all units should ignore wall defence bonuses (would a wall stop a bird?) but they should all get sever penalties vs enemy ranged units. they should get bonuses in research, but be agnostic (and instead of getting priests etc, they should get 'scryers' who scry the winds for knowlege and meaning. with divine spells for Air and sun spheres etc.) they could be able to build cities in peaks, but if they do, enemy units can also enter the peaks, and perhaps unable to build cities on flatlands (only on hills and peaks)
anyway, those are my ideas, i doubt they will ammount to anything , but there you have it