Recently i have been creating my own game (horror adventure), with AGS, and i noticed that someone is making effectively a civ2/civ3 clone (which looks very nice, btw).
So maybe people would be interested in that direction, given AGS is entirely FREE to dl, and is an easy engine to use to make a game (which you own entirely).
A pic of the afforementioned civ-clone strategy:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=51181
All gfx are open to change, and (this is the awesome thing) ALL static gfx can be replaced at any time with Animated ones!
I might try making the engine, but i doubt it, given i barely managed to create my adventure game. Then again making the engine is not that hard. It just is tedious due to size of the map. The in-game scripting is easy, consists of either true/false or special parameters to allow for timers and events.
Oh, and you can just import sprites, including civ3-style flicks
So maybe people would be interested in that direction, given AGS is entirely FREE to dl, and is an easy engine to use to make a game (which you own entirely).
A pic of the afforementioned civ-clone strategy:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=51181
All gfx are open to change, and (this is the awesome thing) ALL static gfx can be replaced at any time with Animated ones!
I might try making the engine, but i doubt it, given i barely managed to create my adventure game. Then again making the engine is not that hard. It just is tedious due to size of the map. The in-game scripting is easy, consists of either true/false or special parameters to allow for timers and events.
Oh, and you can just import sprites, including civ3-style flicks