Thunderbrd
C2C War Dog
If it's possible to add the specialists instead of the buildings, that's cool - I suppose that would work the same as the building spawns and removal. Buildings could be added for additional effects as well still though. But if it requires adding a building which then adds a specialist which then adds the unhealth it seems like overengineering to me just to get around a tag that's already horribly imbalanced even if these disease considerations are made.It does not remove from population, specialists (eg slaves and settled slaves), etc.
Diseases are implemented as buildings which is a problem with diseases not with the Shaman and Druid cathedral level buildings which predate the disease stuff by many many versions of C2C. This could "easily" be fixed if the buildings gave a free specialist that only provided for example.
This probably wont cause problems with the Education as it is not a generic free specialist but one like the Great Library gives, ie appears in the "settled specialist" area of the screen which is unaffected by Education (I think).
It will cause minor problems in the city screen with the "settled specialists" getting even longer.
edit - to do
- need an icon for this specialist - I recon a rat is appropriate
- create the specialist
- change the diseases to add these specilists
- change the property system to remove specialists when building goes (probably not needed as already done when the building goes)
- change city screen python for the specialist box. Next on my list of things to do as I have bumped it up above the modular religion stuff and all the animal stuff I am working on.
The problem with that tag is that later in the game in particular buildings become a huge source of direct unhealth. Perhaps they shouldn't be set to be so punishing and that's another factor for discussion itself. But regardless, that singular tag makes unhealth too easy to manage. It would be much better a tag that reduces unheatlh per population or something.
How do you grow a city to size 40 in Ancient Era at masonry? What gamespeed are you using and please post a screen shot.
JosEPh
Easily done with the food merchants coupled with the production power of a solid amount of slaves.