JFD
Kathigitarkh
The lua.log file gives this: YnaemInGame: "Mapcheck was negative, do nothing"
which is written by the function function FinalizeYnaem () in the YnaemInGame.lua (line 96-145).
The statement ("MapChecked", "false") in the beginning of the function is caused by something in the function function InitializeYnaem in the YnaemLoading.lua (line 576-657). As far as I can see this happens because the South Pacific map isn't confirmed by the function CheckMap (same file, line 170-179).
If this is the case, which I can't really see why it would be, it has to do with Map.GetGridSize.
Don't know if that is of any help, but in case I think what's causing the error is happening somewhere in YnaemLoading.lua file.
I'll see if I can discern what that means
Will that conflict with the more mercantile mod?
And... can you give me a spoiler and tell me what are the new CSs? Pleeeeeease?
It should be fine with the More Mercantile Mod, though I don't use it to try it out.
The new CS's are as follows:
Spoiler :
Apennine:
Salerno - Cultural
Padua - Cultural
Bologna - Cultural
Siena - Cultural
Parma - Cultural
Ferrarra - Militaristic
San Marino - Militaristic
Verona - Militaristic
Syracuse - Militaristic
Ancona - Maritime
Bari - Maritime
Noli - Maritime
Pisa - Maritime
Palma - Maritime
Split - Maritime
Ravenna - Mercantile
Koper - Mercantile
Kotor - Mercantile
Dubrovnik - Mercantile
Urbino - Religious
Zadar - Religious
East Asia:
Dili - Cultural
Monkwary - Cultural
Bangkok - Cultural
Pyonyang - Militaristic
Ho Chi Min - Militaristic
Port Morsby - Maritime
Darwin - Maritime
Jayapura - Mercantile
Bandar - Mercantile
Thimphu - Religious
Dakar - Religious
Ulan Bator - Religious
South Pacific:
Niue - Cultural
Rikitea - Militaristic
Noumea - Mercantile
Tuvalu - Maritime
Avarua - Maritime
Fiji - Militaristic
Vanuatu - Militaristic
Kiribati - Cultural
Nauru - Mercantile
Nendo - Cultural
Guadalcanal - Maritime
Pohnpei - Maritime
Majuro - Cultural
Samoa - Religious
Hiva - Mercantile