i was wondering at wich highest level i could acheive a queshua rush early city grab.
i have to say it work in emperor, standard map, marathon speed (not tried yet on immo/deity)
Research mining then BW
Build 2 additionnals queshua while researching, use them to scout out but don't send them far away.
Begin barrack.
Try to max science in your city, anyway you should always try to works tiles that give the most output (ie oasis are great since they give 3 food and 3 commerce and don't require fishing)
walk your way with your scout, try to level up 2 queshua by hunt animals (not bears) doing this by defending in forest/jungle or best forested hills.
Anyway avoid losing troops at all cost, you can withstand one loss if you manage to level up the 2 other.
Promote them with cover.
once you now who is your closest open (capitolwise) position one quesh near any worker that is improving a tile (patrol around your ennemy capitol to found one).
Then things can begin to warm up. calculate time you will need to bring a captured worker safely to your own grounds (i mean escorted) and try to synchronise with the time needed to hit BW in research.
BTW do not allow the worker to go out of reach. If it will finish his impro next turn and you guess there is no anymore work for him to do go capture ihim right now.
Once your newly aquired worker is at his new homeland, chop rush a second one but let your pop go to 2 before if possible. then chop your still unfinished barrack, then chop rush 4 additionnal quesh. gather your 6 quesh near ennemy capitol and pick it up.
During the time needed to gather your small army near ennemy land, you have to continue to chop rush at least 2 more quesh. If you discover that the ennemy city is on a hill, bring them too while pillaging any mine/farm (but no other impro since you will not be able to rebuild them soon) with your 6 man rush army. at 8 guys pick the capitol on a hill.
Regarding the surely-by-now-settled-second-city of your ennemy you should conquer and keep it if the distance from your main city isn't too long (i mean more distant than your recently captured second city)
Otherwise raze it (one guy less)
Recovering from conquest : if you decide to raze the city, you will need to chop rush a settler for a 3rd city (use your remaining quesh to guard worker/cities and produce some more if needed)
After BW you should beeline to pottery then writting, only exception is having a fair amount of coastal square workable, if so get fishing first as it's cheap and let you get research while your cottages get planted.
As you guess once you have 3 city and 3 worker, start spamming cottage to get back to decent science rate (i mean not 150 turn to get writting )
If yu feel angrier, you can try to fight more. but remember raze and genocide any attacked opponent as their city would be too far away to keep them.
i have to say it work in emperor, standard map, marathon speed (not tried yet on immo/deity)
Research mining then BW
Build 2 additionnals queshua while researching, use them to scout out but don't send them far away.
Begin barrack.
Try to max science in your city, anyway you should always try to works tiles that give the most output (ie oasis are great since they give 3 food and 3 commerce and don't require fishing)
walk your way with your scout, try to level up 2 queshua by hunt animals (not bears) doing this by defending in forest/jungle or best forested hills.
Anyway avoid losing troops at all cost, you can withstand one loss if you manage to level up the 2 other.
Promote them with cover.
once you now who is your closest open (capitolwise) position one quesh near any worker that is improving a tile (patrol around your ennemy capitol to found one).
Then things can begin to warm up. calculate time you will need to bring a captured worker safely to your own grounds (i mean escorted) and try to synchronise with the time needed to hit BW in research.
BTW do not allow the worker to go out of reach. If it will finish his impro next turn and you guess there is no anymore work for him to do go capture ihim right now.
Once your newly aquired worker is at his new homeland, chop rush a second one but let your pop go to 2 before if possible. then chop your still unfinished barrack, then chop rush 4 additionnal quesh. gather your 6 quesh near ennemy capitol and pick it up.
During the time needed to gather your small army near ennemy land, you have to continue to chop rush at least 2 more quesh. If you discover that the ennemy city is on a hill, bring them too while pillaging any mine/farm (but no other impro since you will not be able to rebuild them soon) with your 6 man rush army. at 8 guys pick the capitol on a hill.
Regarding the surely-by-now-settled-second-city of your ennemy you should conquer and keep it if the distance from your main city isn't too long (i mean more distant than your recently captured second city)
Otherwise raze it (one guy less)
Recovering from conquest : if you decide to raze the city, you will need to chop rush a settler for a 3rd city (use your remaining quesh to guard worker/cities and produce some more if needed)
After BW you should beeline to pottery then writting, only exception is having a fair amount of coastal square workable, if so get fishing first as it's cheap and let you get research while your cottages get planted.
As you guess once you have 3 city and 3 worker, start spamming cottage to get back to decent science rate (i mean not 150 turn to get writting )
If yu feel angrier, you can try to fight more. but remember raze and genocide any attacked opponent as their city would be too far away to keep them.