seasnake
Conquistador
Archery is going to be an excellent tech now.
Huh? While true, I don't see how this is relevant. I was trying to say that as Babylon, you are better off going wide, whereas Korea may be better suited for a tall style or OCC game even. All of the abilities for Korea seem to be for small empires, not just the settled great scientists. I suspect we will need to redo the math for them anways.
Of course this is just guessing from reading the notes. We'll see how they play out.
well...
I'll have to consider my thoughts on Korea a bit more, but I think they chose some of the wrong things to do with it.
Science, of course, will be the specialty, and is very likely to make the game broken. A very tall capital will be needed, so maybe that'll make at least one civ use tradition. But getting into Rationalism with Korea will make a very tall capital extremely powerful, science wise. Including bonus science for settled GPs won't matter. Getting 7 science/specialist before modifiers will.
I like the inclusion of both UUs. Of course, switching a siege unit with a 2nd anti-unit unit is a bad choice. It should be a crossbow replacement. Sure sure, it's a mechanical unit, so the treb does fit the replacement, but then this one upgrades to cannons. We'll have to see how powerful or weak that becomes. I'm sure the iron requirement might still be there, ensuring that you can't spam these units.
The turtle ship (finally another UU naval unit) should have been a frigate replacement unit, rather than the caravel. You're going to miss out on exploration (caravel duty) and be stuck with a unit that can't go into the ocean. Frigates will have to be the scouts, but that's not really their role. This will actually slow down science and trade due to waiting for an even more expensive tech to be able to meet other civs if you're not on a land based map.
the worst part is that the AI is bad at naval tactics, so you won't need these UUs.
oh, and the colour scheme looks too close to barbarians. just had to toss that in there.
as per the wonders pack.. menh. Not like we haven't seen this before. Not sure if it's worth it, but at least there's a scenario.
Archery is going to be an excellent tech now.
But getting into Rationalism with Korea will make a very tall capital extremely powerful, science wise. Including bonus science for settled GPs won't matter. Getting 7 science/specialist before modifiers will.
The turtle ship (finally another UU naval unit) should have been a frigate replacement unit, rather than the caravel. You're going to miss out on exploration (caravel duty) and be stuck with a unit that can't go into the ocean.
IMHO:
I am a diehard Civ player since II, I love the game and go to far lengths to get the most out of it, but this is just totally lame, selling us game features piecemeal like this. If a new civilization was included I could understand it, maybe, but to sell wonders is just greedy and low. What's next, forests and rivers available only as dlc?
Agreed. For once I might go straight for Archery.
the video doesn't actually say that the turtle ship can't enter deep ocean, it just says that it "is a powerful tool for defending your coastline from marauders" in a scenario where that's pretty important.
http://forums.2kgames.com/showthrea...rs-of-the-Ancient-World&p=1439881#post1439881the video doesn't actually say that the turtle ship can't enter deep ocean, it just says that it "is a powerful tool for defending your coastline from marauders" in a scenario where that's pretty important.
An excellent point.
Maybe it is meant to discourage over-expansion.
Now for another question.
What is the Sejong AI going to be like?
Prefers wide or tall?
Violent, peaceful or in the middle?
Naval, militaristic,or otherwise?
Diplomatically friendly, or shrewd?
I don't believe Babylon supports wide play at all.
You think what they did with the turtle ship was intentional, to offset/delay the power of the RA strategy?
An excellent point.
Maybe it is meant to discourage over-expansion.
Now for another question.
What is the Sejong AI going to be like?
Prefers wide or tall?
Violent, peaceful or in the middle?
Naval, militaristic,or otherwise?
Diplomatically friendly, or shrewd?
But do Turtleships also require iron?As is, frigates are hands down better.
read this thread
http://forums.civfanatics.com/showthread.php?t=416112