Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
Since the Natural Wonders discussions are buried somewhere in this thread: http://forums.civfanatics.com/showthread.php?t=435063
I think it would be usefull if they had their own thread.
I think the yield changes in the poiler below is not relevant anymore since DH wanted yield changes on the building to fix a bug when regeneration maps.
Here are their proposed yield increases and other boni: [They probably have all boni now, is there a table with their stats?]
GREAT_BARRIER - +, +, +, -10 Airpollution
EVEREST -
FUJI - +, :hammers,: Increased Chance of Earthquake Event, +5 Air Pollution
AURORA - (Note: I don't liek this one as it should be a latitude North and South not just a plot.
BAIKAL -
BARRINGER_CRATER -
BASALT_ORGAN -
DEVILS_TABLE -
SOPKA - +10 Air Pollution
KRAKATOA - +10 Air Pollution
NGORONGORO_CRATER - +, +, increased chance of animal spawn
NUKUORO -
PAMUKKALE -
PRAVCICKA_BRANA -
SHARK_BAY - +, +, + ,Increased Shark Spawning
SINAI - +, +
SUGARLOAF -
ULURU - +, +
VICTORIA_FALLS -
-------------------------
Second part would be to make a unique building for every wonder instead just one "Wonder of Nature" building.
At first, I think I will just clone the building multiple times for each natural wonder, but in the long run I want them to be unique. Feel free to post suggestions!
GREAT_BARRIER
requires Oral Tradition, Requires Spear Fishing
+2 Gold
+4 Culture
Food with Spearfishing
Provides Fish and Clam
+2 Hammers with Spearfishing
+2 Food with Boat Fishing
+1 Gold with Beadmaking
+10 Gold with Toursim
+5 Gold with Helicopters
+10 Science with Ecology
-5 Food with Ecology
-2 Hammer with Ecology
EVEREST
requires Oral Tradition
+3 Hammers
+5 Culture
increases City line of Sight
+2 Happyness with Cultural Identity
+5 Food with Mysticism
+5 Hammers with Mining
+2 Gold with Mountaineering
-5 Food with Scientific Method
+10 Gold with Tourism
-5 Hammer with Tourism
2 Free Merchant with Tourism (Optional: can turn 2 Citizen into Merchant at Tourism)
FUJI
requires Oral Tradition
+2 Hammer
+5 Culture
+2 GP (Artist)
Provides Obsidian
+3 Culture with Cultural Identity
Can turn 1 Citizen into an Artist with Cultural Identity
+3 Culture with Aestetics
+10 Gold with Tourism
+2 Happyness if State Religion is present
AURORA
Requieres Oral Tradition
+2 Gold
+2 Hammer
+4 Culture
+ 2 GP (Prophet)
+3 Culture with Mysticism
+2 Culture with Stargazing
+2 Science with Weather Forecasting
+5 Science with Scientific Method
-3 Culture with Scientific Method
+5 Science with Meteorology
-3 Culture with Meteorology
-3 Culture with Physics
+3 Science with Physics
BAIKAL
Requieres Oral Tradition
+2 Hammers
+3 Culture
+3 Health
Provides Fresh Water
+3 Food with Spearfishing
+2 Food with Boatfishing
+5 Science with Education
-5 Food with Ecology
+10 Science with Ecology
BARRINGER_CRATER
Requieres Oral Tradition
+4 Hammer
+3 Culture
+2 Science
+3 Science with a technology relating to space research
+2 Science with a technology related to space exploration
+10 Gold with Tourism
Optional: Free Meteorite Weapon - +10% strength) Promotion for Heros
BASALT_ORGAN
Requieres Oral Tradition, Requires Weaving
+3 Food
+2 Hammers
+2 Gold
+3 Culture
Provides Grass
+5 Science with Education
+5 Science with Geology
+5 Science with Paleontology
DEVILS_TABLE
Requieres Oral Tradition
+2 Hammers
+3 Gold
+3 Culture
+2 Happiness
+25% City Defense
+5 Culture with Mysticism
+10 Gold with Tourism
SOPKA
Requieres Oral Tradition
+1 Food
+3 Hammers
+5 Culture
+1 Science
+3 Science with Oral Tradition (Civic)
100% fast construction of Creation Myth
+3 Gold with Mountaineering
+10 Gold with Tourism
KRAKATOA
Requieres Oral Tradition, Requires Hard Hammer Percussion
+3 Hammers
+4 Culture
+1 Science
Provide Obsidian
Provide Charcoal
+3 Happiness with Folklore (civic)
+2 Gold with Mountaineering
+5 Science with Mountaineering
-3 Gold with Flight
+10 Science with Geology
+10 Gold with Tourism
NGORONGORO_CRATER
Requieres Oral Tradition
+3 Food
+2 Hammers
+3 Culture
Provides Fresh Water
+2 Hammers with Stone Tools
-> Change Cave Dwelling to requier Caves OR NGORONGORO_CRATER OR ULURU
+2 Food with Orchards
+2 Food with Hunting
-5 Food with Ecology
-3 Hammers with Ecology
+3 Happiness with Ecology
+5 Science with Ecology
+10 Research with Archeology
NUKUORO
Requieres Oral Tradition, Requires Spear Fishing
+3 Food
+3 Gold
+2 Culture
Provide Clam
+3 Food with Boat Fishing
-6 Food with Ecology
+ 10 Gold with Tourism
PAMUKKALE
Requieres Oral Tradition, Soft Hammer Percussion
+2 Food
+4 Gold
+4 Culture
Provides Flint
Provides Fresh Water
+1 Health with Animism
+2 Health with Ancient Medicine
+2 Health with Medicine
+1 Health with Modern Medicine
+2 Gold with Archeology
+5 Culture with Archeology
+ 10 Gold with Tourism
PRAVCICKA_BRANA
Requieres Oral Tradition
+2 Hammers
+2 Gold
+2 Culture
+1 Traderoute
+5 Gold with Motion Pictures
+10 Gold with Mass Media
+10 Culture with mass Media
+10 Gold with Tourism
Can turn 1 Citizen into Artist with Aesthetics
SHARK_BAY
Requieres Oral Tradition, Requires Raft Building
+3 Food
+3 Hammers
+2 Culture
+5 Science from Archeology
+3 Science with Education
+2 Happiness with Ecology
+2 Food with Whaling
+5 Science with Marine Biology
-5 Food with Ecology
+10 Gold from Tourism
+5 Gold with Extreme Sports
SINAI
Requieres Oral Tradition
+2 Hammer
+3 Commerce
+10 Culture
+10 Gold with Tourism
+5 Culture with Cultural Identity
+3 Science with Oral Traditions
+4 Science with Literature.
SUGARLOAF
Requieres Oral Tradition
+2 Food
+2 Hammers
+2 Gold
+2 Culture
+10 Gold with Tourism
ULURU
Requieres Oral Tradition
+2 Food
+3 Hammers
+4 Culture
+2 GP (Great Prophet)
-> -> Change Cave Dwelling to requier Caves OR NGORONGORO_CRATER OR ULURU
100% faster construction of Cave Painting
Provides Fresh water
+2 Culture with Folklore (Civic)
+5 Culture with Cultural Identity
+5 Science with Archeology
+10 Gold with Tourism
+2 Happiness with Oral Tradition (Civic)
VICTORIA_FALLS
Requieres Oral Tradition
+5 Food
+1 Hammers
+2 Gold
+2 Culture
Provides Fresh water
+1 Free Artist
+2 Food with Raft Building
+2 Food with Spear Fishing
+2 Food with Agriculture
+5 Culture with Animism
+5 Research with Archeology
+10 Gold with Tourism
I think it would be usefull if they had their own thread.
I think the yield changes in the poiler below is not relevant anymore since DH wanted yield changes on the building to fix a bug when regeneration maps.
Spoiler :
Here are their proposed yield increases and other boni: [They probably have all boni now, is there a table with their stats?]
GREAT_BARRIER - +, +, +, -10 Airpollution
EVEREST -
FUJI - +, :hammers,: Increased Chance of Earthquake Event, +5 Air Pollution
AURORA - (Note: I don't liek this one as it should be a latitude North and South not just a plot.
BAIKAL -
BARRINGER_CRATER -
BASALT_ORGAN -
DEVILS_TABLE -
SOPKA - +10 Air Pollution
KRAKATOA - +10 Air Pollution
NGORONGORO_CRATER - +, +, increased chance of animal spawn
NUKUORO -
PAMUKKALE -
PRAVCICKA_BRANA -
SHARK_BAY - +, +, + ,Increased Shark Spawning
SINAI - +, +
SUGARLOAF -
ULURU - +, +
VICTORIA_FALLS -
-------------------------
Second part would be to make a unique building for every wonder instead just one "Wonder of Nature" building.
At first, I think I will just clone the building multiple times for each natural wonder, but in the long run I want them to be unique. Feel free to post suggestions!
GREAT_BARRIER
requires Oral Tradition, Requires Spear Fishing
+2 Gold
+4 Culture
Food with Spearfishing
Provides Fish and Clam
+2 Hammers with Spearfishing
+2 Food with Boat Fishing
+1 Gold with Beadmaking
+10 Gold with Toursim
+5 Gold with Helicopters
+10 Science with Ecology
-5 Food with Ecology
-2 Hammer with Ecology
EVEREST
requires Oral Tradition
+3 Hammers
+5 Culture
increases City line of Sight
+2 Happyness with Cultural Identity
+5 Food with Mysticism
+5 Hammers with Mining
+2 Gold with Mountaineering
-5 Food with Scientific Method
+10 Gold with Tourism
-5 Hammer with Tourism
2 Free Merchant with Tourism (Optional: can turn 2 Citizen into Merchant at Tourism)
FUJI
requires Oral Tradition
+2 Hammer
+5 Culture
+2 GP (Artist)
Provides Obsidian
+3 Culture with Cultural Identity
Can turn 1 Citizen into an Artist with Cultural Identity
+3 Culture with Aestetics
+10 Gold with Tourism
+2 Happyness if State Religion is present
AURORA
Requieres Oral Tradition
+2 Gold
+2 Hammer
+4 Culture
+ 2 GP (Prophet)
+3 Culture with Mysticism
+2 Culture with Stargazing
+2 Science with Weather Forecasting
+5 Science with Scientific Method
-3 Culture with Scientific Method
+5 Science with Meteorology
-3 Culture with Meteorology
-3 Culture with Physics
+3 Science with Physics
BAIKAL
Requieres Oral Tradition
+2 Hammers
+3 Culture
+3 Health
Provides Fresh Water
+3 Food with Spearfishing
+2 Food with Boatfishing
+5 Science with Education
-5 Food with Ecology
+10 Science with Ecology
BARRINGER_CRATER
Requieres Oral Tradition
+4 Hammer
+3 Culture
+2 Science
+3 Science with a technology relating to space research
+2 Science with a technology related to space exploration
+10 Gold with Tourism
Optional: Free Meteorite Weapon - +10% strength) Promotion for Heros
BASALT_ORGAN
Requieres Oral Tradition, Requires Weaving
+3 Food
+2 Hammers
+2 Gold
+3 Culture
Provides Grass
+5 Science with Education
+5 Science with Geology
+5 Science with Paleontology
DEVILS_TABLE
Requieres Oral Tradition
+2 Hammers
+3 Gold
+3 Culture
+2 Happiness
+25% City Defense
+5 Culture with Mysticism
+10 Gold with Tourism
SOPKA
Requieres Oral Tradition
+1 Food
+3 Hammers
+5 Culture
+1 Science
+3 Science with Oral Tradition (Civic)
100% fast construction of Creation Myth
+3 Gold with Mountaineering
+10 Gold with Tourism
KRAKATOA
Requieres Oral Tradition, Requires Hard Hammer Percussion
+3 Hammers
+4 Culture
+1 Science
Provide Obsidian
Provide Charcoal
+3 Happiness with Folklore (civic)
+2 Gold with Mountaineering
+5 Science with Mountaineering
-3 Gold with Flight
+10 Science with Geology
+10 Gold with Tourism
NGORONGORO_CRATER
Requieres Oral Tradition
+3 Food
+2 Hammers
+3 Culture
Provides Fresh Water
+2 Hammers with Stone Tools
-> Change Cave Dwelling to requier Caves OR NGORONGORO_CRATER OR ULURU
+2 Food with Orchards
+2 Food with Hunting
-5 Food with Ecology
-3 Hammers with Ecology
+3 Happiness with Ecology
+5 Science with Ecology
+10 Research with Archeology
NUKUORO
Requieres Oral Tradition, Requires Spear Fishing
+3 Food
+3 Gold
+2 Culture
Provide Clam
+3 Food with Boat Fishing
-6 Food with Ecology
+ 10 Gold with Tourism
PAMUKKALE
Requieres Oral Tradition, Soft Hammer Percussion
+2 Food
+4 Gold
+4 Culture
Provides Flint
Provides Fresh Water
+1 Health with Animism
+2 Health with Ancient Medicine
+2 Health with Medicine
+1 Health with Modern Medicine
+2 Gold with Archeology
+5 Culture with Archeology
+ 10 Gold with Tourism
PRAVCICKA_BRANA
Requieres Oral Tradition
+2 Hammers
+2 Gold
+2 Culture
+1 Traderoute
+5 Gold with Motion Pictures
+10 Gold with Mass Media
+10 Culture with mass Media
+10 Gold with Tourism
Can turn 1 Citizen into Artist with Aesthetics
SHARK_BAY
Requieres Oral Tradition, Requires Raft Building
+3 Food
+3 Hammers
+2 Culture
+5 Science from Archeology
+3 Science with Education
+2 Happiness with Ecology
+2 Food with Whaling
+5 Science with Marine Biology
-5 Food with Ecology
+10 Gold from Tourism
+5 Gold with Extreme Sports
SINAI
Requieres Oral Tradition
+2 Hammer
+3 Commerce
+10 Culture
+10 Gold with Tourism
+5 Culture with Cultural Identity
+3 Science with Oral Traditions
+4 Science with Literature.
SUGARLOAF
Requieres Oral Tradition
+2 Food
+2 Hammers
+2 Gold
+2 Culture
+10 Gold with Tourism
ULURU
Requieres Oral Tradition
+2 Food
+3 Hammers
+4 Culture
+2 GP (Great Prophet)
-> -> Change Cave Dwelling to requier Caves OR NGORONGORO_CRATER OR ULURU
100% faster construction of Cave Painting
Provides Fresh water
+2 Culture with Folklore (Civic)
+5 Culture with Cultural Identity
+5 Science with Archeology
+10 Gold with Tourism
+2 Happiness with Oral Tradition (Civic)
VICTORIA_FALLS
Requieres Oral Tradition
+5 Food
+1 Hammers
+2 Gold
+2 Culture
Provides Fresh water
+1 Free Artist
+2 Food with Raft Building
+2 Food with Spear Fishing
+2 Food with Agriculture
+5 Culture with Animism
+5 Research with Archeology
+10 Gold with Tourism