City state great prophet

Heretiv

Warlord
Joined
Sep 23, 2010
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274
Location
UK
Has anyone seen this?
I didn't notice it before, but I saw a religious city state have a great prophet in their own colours.
Since I already gave them my religion I hope they go off and spread it to the AI.
 
Sounds like both of the following occurred:

1. An AI got a GP on route to convert a city state or another AI captured by the barbs (fairly common actually)

2. A city state then defeated the barb unit that was escorting it and took it for themselves. (I'm not sure there is a mechanic for a city state to return a civilian unit to a major AI) If the OP has a spare unit to keep tabs on it, he may be able to report weather the city state uses it to give themselves the religion or makes a religious shrine out of it.
 
Thanks for that explanation. On rare occasions, I have seen a CS GP during peacetime and wondered how it happened. Missionaries are more common. When it happened most recently, I tried to keep tabs on the GP (as I was friends with the CS and I did not want to war over it), but I think the CS just disbanded it after a few turns.

Has anyone witnessed a CS doing anything with GP or even missionaries?

I once had one of my GP captured by a CS when I was surprised by a DOW. In that one case, I was able to capture it back.
 
Yean I like Jon's explanation - also after a few turns they have not done anything with the GP so I don't think they ever will. At least they saved me from having confucianism down my throat.
 
Most common explanations:

1. CS was at war with a major civ and captured the prophet/missionary from that major civ.

2. A major civ lost a prophet/missionary to barbarians. The CS killed the barbarians and took the prophet/missionary.

3. A CS might have generated enough faith to spawn a prophet naturally and they are unable to create their own religions.
 
1. I think is pretty rare, but it did happen to me! Your 2. is what joncnunn described and seems quite probably and mundane actually. It happens with missionaries in my games quite often, the GP just made me think it was special. Sorry, but I don’t think 3. is possible. What do CS do with the meager faith they generate? Do CS even build shrines and temples?
 
1. I think is pretty rare, but it did happen to me! Your 2. is what joncnunn described and seems quite probably and mundane actually. It happens with missionaries in my games quite often, the GP just made me think it was special. Sorry, but I don’t think 3. is possible. What do CS do with the meager faith they generate? Do CS even build shrines and temples?

I often cause 1 & 2 to happen.

When I see a rival religion trying to spread with a Great Prophet, I will either try to:

1. If I am Friends with the guy, I will surround his Prophet and try to lead him into a Barbarian camp. And then I will capture him (unless a city state beats me to it).

2. If I am okay declaring war, I will declare war directly and steal the Prophet. Alternatively, I may bribe another player to declare war, and he will get the prophet. In my current game, Sweden and the Huns each have captured Indian Prophets, while Mongolia has a captured Indonesia Prophet. I instigated all those wars. If there are allied city states near the Great Prophet, you can do something similar by having the allied major civ declare war.

3. City states can get faith in a lot of ways. One significant factor is from the Pantheon of a religion that is spread. I often like to choose Desert Folklore and then heavily spread my religion. So a City State located in the desert is going to naturally rack up an awful lot of faith. Alternatively, a city state may spawn near a faith producing natural wonder.
 
City states can get faith in a lot of ways. One significant factor is from the Pantheon of a religion that is spread. I often like to choose Desert Folklore and then heavily spread my religion. So a City State located in the desert is going to naturally rack up an awful lot of faith. Alternatively, a city state may spawn near a faith producing natural wonder.

I don’t dispute that CS can get some faith, especially from a NW, but I didn’t think of the pantheon portion of an adopted religion. Spys cannot “view” CS cities, so my question still stands, and I am not sure how to resolve it. Do CS build shrines and temples? Do they buy faith buildings? Can they generate great prophets?
 
Do CS build shrines and temples? Do they buy faith buildings? Can they generate great prophets?

For the first two questions, you can either:

1. Play a long game as Austria or Venice. Marry or buy a city state, and see if they have shrines, temples or faith buildings.

2. Play a long game as anyone else (but with random seed). Conquer a city state, reloading a few times, to see what sorts of buildings you take upon conquest.
 
  1. That would work! I am not sure I can find a suitable save.
  2. Any cultural and religious building are always destroyed when you conquer a city.
 
  1. That would work! I am not sure I can find a suitable save.
  2. Any cultural and religious building are always destroyed when you conquer a city.

No, not after BNW.

Religious buildings are consistently captured intact.

And Great Work buildings are usually captured intact as well.
 
CSs with great prophets could be part of a bug because I have noticed a CS with a great prophet and the CS kept the great prophet for a long time. I dont even think CSs use great prophets don't they?
 
CSs with great prophets could be part of a bug because I have noticed a CS with a great prophet and the CS kept the great prophet for a long time. I dont even think CSs use great prophets don't they?

If the Great Prophet has less than 4 charges, then he can no longer be used for a Holy Site.

Also, AI's do not seem interested in spreading religion through captured missionaries and prophets. In fact AI's do not seem interested at all in spreading any religions they did not found themselves.
 
I did see CS missioners once. but didn't see GP.

If you do see Missionaries/Prophets controlled by a CS, one way to check would be to capture the missionary/prophet. If all major civs are still in the game and you are not at war with them, you should have the option to return the civilian to its original owner. If you don't get such an option, then the unit was created by the CS.
 
In my current game, absolutely, city states generate great prophets.

I am playing as Attila, and I have wiped out all the other civs on my continent. My religion is the only one around, and no other civs have astronomy yet, so they certainly aren't sending GP's my way.

I see a GP around. Just to answer this question, I quick save, declare war on the CS, and capture the prophet (I don't really want to because that CS is my ally but I'm curious to see what that prophet is).

Low and behold is it a GP of MY religion. The CS has my religion, and generated a GP that is of my religion. I guarantee you that I did not lose a GP to barbarians or anyone else -- that GP with my religion was generated by that CS.

Now the real question:

What is the CS going to do with it? Is it going to go out and convert cities? What?
 
Thanks for sharing the anecdote.

Best use for the GP is probably to settle it for a Holy Site.
 
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