Scapegrace
Obvious Spambot
So, if I had to guess (and I don't, but I'm gonna anyway...)
Akkad (Sargon)
Start Bias: River
Capital: Akkad/Agade
UA: Lord Of The Four Quarters
Every National or World Wonder in the Capital grants a +3% Combat Bonus to Land Units and a +5% increase to Faith generation in all Cities. Receive a random Unique Unit from a Civilization not present in the game of an appropriate Era every time you advance to a new Era.
UU: Sab Qassi (replaces Composite Bowman)
Starts with Drill I and a unique promotion, "Astar Annunitum", which grants a +1% Combat Bonus for each point of Faith generated in the Capital and allows it to generate Faith per kill. Considerably more expensive than the Composite Bowman it replaces. Upgrades to Crossbowman.
UU: Pethal Qurubte (replaces Chariot Archer)
Melee unit that starts with both Drill I and Shock I. Also begins with an additional unique promotion, "Sar Sepi", which allows it to return with 50 HP after being destroyed, at one level lower and with Sar Sepi removed. Can only be trained in the Capital. Upgrades to Horseman.
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Well, that's what I'd do, anyway. =]
Akkad (Sargon)
Start Bias: River
Capital: Akkad/Agade
UA: Lord Of The Four Quarters
Every National or World Wonder in the Capital grants a +3% Combat Bonus to Land Units and a +5% increase to Faith generation in all Cities. Receive a random Unique Unit from a Civilization not present in the game of an appropriate Era every time you advance to a new Era.
UU: Sab Qassi (replaces Composite Bowman)
Starts with Drill I and a unique promotion, "Astar Annunitum", which grants a +1% Combat Bonus for each point of Faith generated in the Capital and allows it to generate Faith per kill. Considerably more expensive than the Composite Bowman it replaces. Upgrades to Crossbowman.
UU: Pethal Qurubte (replaces Chariot Archer)
Melee unit that starts with both Drill I and Shock I. Also begins with an additional unique promotion, "Sar Sepi", which allows it to return with 50 HP after being destroyed, at one level lower and with Sar Sepi removed. Can only be trained in the Capital. Upgrades to Horseman.
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Well, that's what I'd do, anyway. =]