Role-Play Challenge: Nature-Boy Gilgamesh

madscientist

RPC Supergenius
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Welcome to my next RPC, Nature-Boy Gilgamesh! These games are meant to be fun and education, with a unique twist on some of our beloved leaders! Here we have the companion game to Polluting Sitting Bull, Gilgamesh the nature lover! Gilgamesh must preserve the beauty of the natural world, covering all the landscape with beloved trees!

As with Sitting Bull, we are adopting a little different map setting

Standard sized Arboria Map
Marathon Speed
Monarch difficulty.

I have never played an Arboria map, so let's see exactly what we get!

Rules


1) We cannot chop forrests although we may chop jungles. Gilgamesh loves trees! Unforrested hills can be mined but NOT forrested ones.

2) We can only build roads and improve resources (we may chop a forrest to get a resource if need be). Grasslands and plains may NOT be improved at all, although floodplains may be improved anyway we see fit. All forrests must have a forrest preserve, NO lumbermills!

3) We cannot build any Polluting Buildings, including forges/factories/plants/airports/drydocks/industrial Parks/ironworks.

4) We must adopt environmentalism. Nukes are forbidden!

5) There is absolutely NO restraint on the military game. He loves trees, not people!

6) All victory conditions are opn.


So our Nature Loving Summerian.



And the start



NAtureBoy starts with the wheel and agriculture. Looks like fishing and hunting first with a worker ASAP. I am thinking of archery sooner than later and fogbust the wild a bit!
 
looks like a decent start, i suspect extra resources on one of those grassland tiles
 
This looks like an interesting game, I think I might try to follow along on this one. I've played a few games as Gilgamesh lately, and found him to be much stronger than I thought. Seems such a shame though, playing Giggles with so many trees and not being able to exploit the wall overflow trick :lol:
 
you'll have to move 1 east, to avoid removing the forest ;)

Is that a Deer by the river, and clams.

Hopefully a grassland metal pops up in the vacant spaces.

Replaceable parts beeline lol.

or are you going to Forgo the nature loving for the purpose of settling.

National parks give +1 happy/ National park in BFC's and 1 free specialist in city with National parks wonder. So I don't see happy being a great problem, certainly not health.
 
Let me guess, your going for another space race victory, are you? Or will it be a cultural victory, describing the beauty of nature?

Actually I am strongly considering killing everyone who chops a tree!
 
Actually I am strongly considering killing everyone who chops a tree!

Now THAT'S a good victory. But everybody is going to chop trees exept you. Good luck with your conquest victory attempt! :goodjob:
 
How about adding: No Settling on Trees, either? :)
 
Conquest will boil down to REX/conquer a lot of smaller cities each with a granary, barracks, library, and UB. Whip military while continually running 2 scientists on a library to keep the science going. The UU and UB should work well for that type of game assuming copper nearby for the UU early rush.

Deer + whip is going to be your main production (edit: at least for the BC era). There aren't enough unforested hills on boreal to get production any other way with your restrictions. Exception being if you take over a AI city that has already been chopped and improved.

cas
 
Maybe settle 1E?
Your production is going to be hurting and snapping up a lot of water tiles for Moai Statues would probably help. And you'd get access to at least one more hill as well.
 
Incessant death shadow returns...

To 1 AD

Spoiler :
Deer are a +4 tile over food worked, clams +2. I go with hunting, improve the deer, and get a settler out in short order (worker turns are going to be of minimal use in this game anyway).



Turns out I have copper so I go for the most unsavory opponent first:



I get some bad luck at first but I capture all but 1 of his cities (last had 4 archers on a hill, no thanks). I burn a smaller one, keep high food/prod and capitol.



Now I head for Pericles



And he isn't so fortunate



Why stop there?!





And after bullying a bit it's back to business



And dead.



1 AD empire:







I'm about at tech parity: Behind just/arab but ahead of toku/roose.

Roose is my next target. Sal and just love me for shared religion, toku has 2 crap cities and no metal, and roose is the biggest. I think with just roosevelt's land + settling the NE a bit I'll win domination. Otherwise I can just run theo to buddy up with sal and flatten justinian/toku at the end if need be.

Now, how did I pay for all those cities? I DID raze a select few, but did my best not to concede good sites to anybody else. The key was in alphabet. Getting alphabet early let me trade techs, and equally importantly...build wealth. Even if I can only work unforested hill mines (no chops after all), and 1f 2H tiles, etc, building research off of that + my specials in 10+ cities is an astounding tech pace for 0% science warmonger death charges. Obviously I also backtraded for priesthood, and have been whipping temples in between units. Once things to a little tight/losing 20 gpt at 0% I build research in all cities, hit currency to bring it to -9 or so, then begged for some gold which worked easily for 200 more. As zigs came in the problem went away.

I attached 1 GG and just got another right as I killed vicky. The attached gg made a CR III combat III vulture. Such a vulture is a sight to behold - it basically hits archers like a CR III mace. I worked a number of other guys up to CR III also, and one even has combat.

This game, though I'll probably finish it, looks pretty won. Science looks bad but I can basically build my way to construction whenever I want. What happens when you have currency, courthouses, and monarchy? You can pay for the entire map. Add construction? The AIs better get maces or xbows fast, or I'm just going to vulture this to the end. Of course, if xbows look like a realistic threat (they don't ATM), HBR is a tech away for the counter...;)


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It's fun to come back to the RPC intermittently, because I notice improvement here. I still remember not even having a chance in that Communist Mao game :lol:. That was a lot easier than this, too!
 
I'm pretty sure that there are no resources that spawn underneath forests that you'd need to chop to harvest outside of scenarios...

Calendar resources.

Uranium can appear under forests as well. Not like that's going to get any use in this RPC though.
 
Fur resources can appear under forest as well, but kind of a moot point since you can build camps over them without having to chop the forest.
 
Yeah, it's just a few calendar resources like spices that actually appear under forests. Obviously I don't count camps, which don't require chopping. In fact, it's better to leave trees on those tiles even outside this RPC.

Arboria is one of the HoF scripts (and I've completed the map portion of EQM), so I'm familiar with it. Expect a lot more deer than normal. Copper is less prevalent, iron just as much as always. IMO luxury resources are a bit harder to come by.

You might consider trading away health resources, since spamming forests with 0 chops makes it QUITE likely we won't be needing them. Nature boy better start feeling the whip too, since without many mines it will be the most efficient source of :hammers: throughout pretty much the whole game (since we get no true alternates).

Mad:

Questions on rules 2 and 4:

According to rule 2, we can't BUILD improvements. However, since you didn't specify I'm not pillaging tiles on enemies which I conquer. Your interpretation of this rule? TBH though, the AIs handle this script pretty terribly so it's not like conquest will get you swimming in cottages no matter what.

According to rule 4, we must adopt environmentalism. Don't tell me I'm going to have to delay winning until medicine in order to meet RPC goals :(.
 
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