fulano
Warlord
I started this thread so we have a specific place to discuss making the promotion effects a little more varied and useful and fun, since the new tech tree makes it so any tech that isn't good won't ever get researched.
First I wanted to talk about the beam weapons:
I agree. I will wait for Jeelen's permission to change things though. To recap:
Weapon special abilities:
+1 first strike = No range dissipation (mass driver, gauss cannon, disruptor, stellar converter)
+1 first strike chance = Normal weapons (graviton beam, phasor)
+4% capture chance = Crew & System damaging (Ion cannon, Neutron Blaster)
+20% city attack = Stellar Converter
No Special = High dissipation (fusion, plasma, mauler)
Weapon Strengths:
10% strength = fusion, mass driver, neutron
15% strength = graviton, ion pulse
20% strength = phasor, gauss
25% strength = plasma, disruptor
40% strength = mauler
60% strength = stellar converter
First I wanted to talk about the beam weapons:
On the same subject, there could be some ways to make the weapons different from each other like in MoO2's. Currently many of them are just +% strength with different names.
Although they all had the same firing range MoO2 weapons had some variation in effective range. Mass based weapons had no damage dissipation from range and plasma based weapons had twice the range dissipation*.
So to mimic this range difference, in addition to the regular +% strength bonus:
all regular beam weapons could be given 1 first strike change
all mass weapons, (mass driver, gauss cannon, disrupter) could be given 1 first strike and less of a +% strength bonus than regular weapons around the same tech level.
and all plasma weapons, (fusion beam, plasma cannon, mauler device) would have no first strike but a higher +% strength bonus than regular weapons at the same tech level.
I agree. I will wait for Jeelen's permission to change things though. To recap:
Weapon special abilities:
+1 first strike = No range dissipation (mass driver, gauss cannon, disruptor, stellar converter)
+1 first strike chance = Normal weapons (graviton beam, phasor)
+4% capture chance = Crew & System damaging (Ion cannon, Neutron Blaster)
+20% city attack = Stellar Converter
No Special = High dissipation (fusion, plasma, mauler)
Weapon Strengths:
10% strength = fusion, mass driver, neutron
15% strength = graviton, ion pulse
20% strength = phasor, gauss
25% strength = plasma, disruptor
40% strength = mauler
60% strength = stellar converter