alpaca
King of Ungulates
- Joined
- Aug 3, 2006
- Messages
- 2,322
Play With Me 2: Iroquois Zero-Culture ICS
Welcome to my second public game, where I'll try to show just how broken ICS is by almost completely ignoring an integral part of the game: Culture. I've seen a lot of posts where people claim that you want to wait and grab Communism for an ICS approach.
Well, I'll let you in on a little secret: I've played plenty of ICS games and so far I took Communism exactly once, to test it out. By the time you can get Communism I'm usually done settling my whole landmass.
The policy I will try to get for ICS is Meritocracy, which means 3 social policies. If I can get a fourth one that is an unexpected bonus and would probably be the base Freedom policy.
I chose Hiawatha because I never played with him so far. Let's hope we have some nice forests!
As the last one, this game will be played on Immortal difficulty on an all-standard Pangaea game. I will try to update the game in a more timely fashion than the last time where I ran notes for long stretches of time which I then compiled later. You can click the images to get a full-sized (1920*1080 pixels) version.
Table of Contents
Part 1 (this post)
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Turn 0 - The Start of It All
Now that's a sucky starting position if ever I saw one. A single luxury, lots of grass, not even much forest. The only saving grace is its starting yield which isn't bad. No matter, I'll make the best of it. Settle on the spot because I can't find anything better available in the next two turns.
I'm not sure where to go now. I could try the Mohawk Warrior out but decide that the furs drag me into the horseman direction. Animal Husbandry it is!
I need to find some good settlement space soon so Onondaga starts with a scout. After that I'll directly go for a settler.
Turn 3 - More furry creatures
I find more furs and some marble to the south. Still not overly excited so I'll keep exploring the area around my capital. No sign of an AI civ yet which is good
Turn 5 - Baby Boom
Onondaga grows to size 2. And... I pop my first ruins which contains survivors, putting me instantly at 3. Nice.
Turn 7
Some forest at last, with shiny gems at the end. I will settle this one closely to save on road maintenance. Since this is partly a teaching exercise, I marked the positions I would like to settle with numbers telling you the likely order.
Still no sign of AI by the way - not that the term "intelligence" could be applied to it at the best of times, anyways.
----------------------------------------------------
As I said I'll keep the updates smaller this time so you can comment on my progress and make suggestions. On to Part 2
Welcome to my second public game, where I'll try to show just how broken ICS is by almost completely ignoring an integral part of the game: Culture. I've seen a lot of posts where people claim that you want to wait and grab Communism for an ICS approach.
Well, I'll let you in on a little secret: I've played plenty of ICS games and so far I took Communism exactly once, to test it out. By the time you can get Communism I'm usually done settling my whole landmass.
The policy I will try to get for ICS is Meritocracy, which means 3 social policies. If I can get a fourth one that is an unexpected bonus and would probably be the base Freedom policy.
I chose Hiawatha because I never played with him so far. Let's hope we have some nice forests!
As the last one, this game will be played on Immortal difficulty on an all-standard Pangaea game. I will try to update the game in a more timely fashion than the last time where I ran notes for long stretches of time which I then compiled later. You can click the images to get a full-sized (1920*1080 pixels) version.
Table of Contents
Part 1 (this post)
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Turn 0 - The Start of It All
Now that's a sucky starting position if ever I saw one. A single luxury, lots of grass, not even much forest. The only saving grace is its starting yield which isn't bad. No matter, I'll make the best of it. Settle on the spot because I can't find anything better available in the next two turns.
I'm not sure where to go now. I could try the Mohawk Warrior out but decide that the furs drag me into the horseman direction. Animal Husbandry it is!
I need to find some good settlement space soon so Onondaga starts with a scout. After that I'll directly go for a settler.
Turn 3 - More furry creatures
I find more furs and some marble to the south. Still not overly excited so I'll keep exploring the area around my capital. No sign of an AI civ yet which is good
Turn 5 - Baby Boom
Onondaga grows to size 2. And... I pop my first ruins which contains survivors, putting me instantly at 3. Nice.
Turn 7
Some forest at last, with shiny gems at the end. I will settle this one closely to save on road maintenance. Since this is partly a teaching exercise, I marked the positions I would like to settle with numbers telling you the likely order.
Still no sign of AI by the way - not that the term "intelligence" could be applied to it at the best of times, anyways.
----------------------------------------------------
As I said I'll keep the updates smaller this time so you can comment on my progress and make suggestions. On to Part 2