Lol, so currently we are going to have 15 cultural groups - not too much? :0
Anyway - my new pack of ideas! I must say, I love this Mod Project and thinking on it
All those suggestions are... Well, suggestions; especially numbers are highly debatable. Also, I don't have many ideas on Cultural Objectives.
Because I love immersion, each group Bonus and Penalty has its own Fancy Name
CLASSIC CIVILISATONS - Greece, Rome, Carthago, Phoenicia (??) et cetera.
OCCIDENT CIVILISATIONS - England, Spain, Portugal, Netherlands, France, Germany, Venice, Denmark, Sweden.
SLAVIC CIVILISATIONS - Poland, Russia, Hungary, Lithuania, Czech, Kievan Russia, Bulgaria, I still support Byzantium here
Ok, so this is my vision of Europe. I am STILL convinced that Byzantium with its 'religious fortress' and 'powerful cavalry' and 'messy political life' fits rather into Slavs than Classical Group
now, we get the hell out of this booooring Europe...
ANCIENT CIVILISATIONS - Egypt, Babylon, Sumer, Assyria, Persia, Hittites, Harappa (??) et cetera.
To be honest, I would prefer adding Persia to Crescent group, because it is rather Wide Rich Empire than Tall Early River Civilisation... And for most of its history, Persia was muslim
BHARATA CIVILISATIONS - India, 4civs from incoming Indian Civs Pack, Sikh, Harappa (??), Nepal, Tibet (??) etc.
...and my old three completed Groups:
AFRICAN CIVILISATIONS - Ethiopia, Nubia, Kilwa, Zulu, Zimbabwe, Kongo, Benin, Nri, Mali, Songhaj, Kanem - Bornu
I added building ideas.
Bonuses
[*]Black Market - bonus towards We Love the King Day. Sorry but I couldn't resist with this name
Unique National Wonder
[*]Royal Court - instant gold and culture boost.
CRESCENT CIVILISATIONS - Arabia, Ayyubids, Ottoman, Morocco, Persia, Durrani
I added building ideas.
Bonuses
[*]Jannah - +1 food for desert tiles near the city.
Unique National Wonder
[*]Dynastic Library - Thousands Nights bonus doubled; 3 slots for Great Works of Literature, which provide +2 faith and +2 science when filled.
ORIENTAL CIVILISATIONS - China, Chinese civs, Korea, Vietnam, Japan?
I added buildings ideas.
Bonuses
[*]Academy - units trained here are upgraded for 1/3 cost. [this reflects East Asian adaptation and modernisation, as well as their developed military technology]
Unique National Wonder
[*]Imperial Citadel - bonus happiness per citizens/cities.
...and FINALLY few single ideas for others - already covered - groups.
Colonial Bonuses:
- bonus happiness/culture for different religions
- tourism from great works doubled
- no science and culture penalty for cities settled after Medieval Era
- +20% strenght for units fighting outside national territory and -25% experience required for the next level.
- +5% science and production since industrial era, bonus increases with each era by 5%
Penalties:
- -20% strenght for units fighting on national territory [this reflects lack of big defensive colonial wars for]
- -15%, -10%, -5% for research in early ages
So, to sum up, this looks like that: ancient -15% science, classical era -10%, medieval -5%, renaissance 0%, industrial +5%, modern +10%, atomic +15%, information +20%.
Building - Outpost, instantly grabs 6 tiles near borders
National Wonders - Independence Vow, instant Golden Age and free Great Person.
aaand few more buildings' ideas.
Native American Tribes
building - Totem - bonus culture/whatever for every great person born in that city
wonder - Sacred Field - +1 happiness for every camp/pasture
Native American Civilisations
building - Obelisk - bonus yield from number of buildings in city
wonder - Sun Temple - bonus science from terrain improvements in city
OH MY GOD. That's all.
Please review it, guys
Also, we should make Final Group Division and already think on few Controversial Civs:
- Armenia, Israel -> not sure if Ancient, Crescent or Slavic Group
- Nubia, Garamantes -> not sure if Ancient or African Group
- Goths, Celts -> absolutely no idea here, but IMHO creating separate group for them would be sill
- Persia -> as I said, they are really different from other Mesopotamian ancient civilisations - they created not little 'tall' despotic stagnating state, but wide tolerant dynamic empire! Also, for most of their history they believed in Allah and for their earliest history they had other monotheistic cults, which would make them more Crescent civ than Ancient one.
- Tibet -> not sure if Bharata, Oriental or Mandala Group
- Polynesia, Maori, Aborigines, Papua, Siberian natives -> Are we doing separate Pacific group?
- Japan -> when I thought about it more I decided that they truly deserve on their separate group, for their absolutely unique isolation, sengkoku jidai and samurais, bushido, shinto, manga , and unique XIX - XX century insane success - they firstly created military superpower, and later economic superpower. I am going to think on them, I have already few ideas
- If Latin America is going to be separate group, there is only one person here which has enough broad knowledge to design it, dear Mr. Leugi
So, to sum up, Cultural Groups are: American Tribes, American Societies, Colonies, Latin America, Africa, Ancient, Greek - Roman, Muslim, Slavic, Western, Indian, Steppe, Mandala, Oriental, Japanese and Pacific? Oh my God, 16 groups :0
Anyway - my new pack of ideas! I must say, I love this Mod Project and thinking on it
All those suggestions are... Well, suggestions; especially numbers are highly debatable. Also, I don't have many ideas on Cultural Objectives.
Because I love immersion, each group Bonus and Penalty has its own Fancy Name
CLASSIC CIVILISATONS - Greece, Rome, Carthago, Phoenicia (??) et cetera.
Spoiler :
Bonuses
[*]Thermae - +2 food and culture in city
Unique National Wonder
Forum - +2 happiness per city connection.
Cultural Objectives
* - ya know: Carthago, Rome, Greece and Phoenicia had big republican tendencies, and even when they were failing, all these states were 'WIDE' empires
** - I mean, when half of cities in the empire have certain building. Also... Come on, Heroic Epic! National Epic! National College! Grand Temple! Circus Maximus! These guys have to have some National Wonder bonus :0
*** - Homer, tyrteism, Illada, Eneid, imperial glory, inspired hoplites and legions, right?
**** - Those civs were also relatively 'liberal' in terms of Tradition and Piety. Rationalism is more controversial but I would like to balance this group... On the other hand: Roman/Carthaginian/Phoenician scientific achievements were rather achieved on military/architecture/infrastructure/law field than purely intellectual one. One could also say that while Greek philosophers had giant accomplishments in science, this is already reflected by Classical Philosophy for Great People and their early policies bonuses, while later Greek science stagnated. Eventually, scientific revolution in Europe was achieved not because of Greek philosophy (this doesn't contradicts its importance!) but because of denying infinite 'Greek knowledge', goddamn Aristotle and his wildly unscientific methods
- Birth of Republic - Liberty, Aestethics, Patronage and Honor policies are 20% faster to gain.*
- Pax Romana - Improvements and building construction time decreased by 20%.
- Phoenician Expansion - National wonders can be built when half of the requirements are met**.
- Classical Philosophy - Minor science and cultural boost for every Great Person born.
- Ductus Exemplo - Each National Wonder present in city increases unit strenght of units build in it by 5%.***
- Divide et Impera - Tradition, Piety and Rationalism policies are 25% slower to gain.****
- Epicureism - All religious buildings and units are 33% more expensive.
[*]Thermae - +2 food and culture in city
Unique National Wonder
Forum - +2 happiness per city connection.
Cultural Objectives
- Build X tiles of roads. [One Time Boost]
- Builds X aqueducts, thermae, harbors or amphitheatres. [OTB]
- Maintain the biggest land army and largest fleet in the world.
- Additional culture points for each enemy capital conquered.
- Additional culture points for each Great Work in the empire, and Great Tile Improvement.
* - ya know: Carthago, Rome, Greece and Phoenicia had big republican tendencies, and even when they were failing, all these states were 'WIDE' empires
** - I mean, when half of cities in the empire have certain building. Also... Come on, Heroic Epic! National Epic! National College! Grand Temple! Circus Maximus! These guys have to have some National Wonder bonus :0
*** - Homer, tyrteism, Illada, Eneid, imperial glory, inspired hoplites and legions, right?
**** - Those civs were also relatively 'liberal' in terms of Tradition and Piety. Rationalism is more controversial but I would like to balance this group... On the other hand: Roman/Carthaginian/Phoenician scientific achievements were rather achieved on military/architecture/infrastructure/law field than purely intellectual one. One could also say that while Greek philosophers had giant accomplishments in science, this is already reflected by Classical Philosophy for Great People and their early policies bonuses, while later Greek science stagnated. Eventually, scientific revolution in Europe was achieved not because of Greek philosophy (this doesn't contradicts its importance!) but because of denying infinite 'Greek knowledge', goddamn Aristotle and his wildly unscientific methods
OCCIDENT CIVILISATIONS - England, Spain, Portugal, Netherlands, France, Germany, Venice, Denmark, Sweden.
Spoiler :
Bonuses
[*]Borough*
Unique National Wonder
[*]National Bank
Cultural Objectives
* - because I would like Occident to have any reference to 'barbarian states' and also not being so 'progressive'
- Scientific Revolution - costs of military and economic technologies since Medieval to Modern Era are halved.
- Capitalism - +100% to yield of specialists, +50% to their great people bonus generation points.
- Seven Seas - Each sea trade route sent to other Cultural Group increases gold and production by 5% in all cities, up to +25%.
- Fire and Steel - +20% to ranged attack of all ranged units, +20% to ranged defense for all melee/cavalry units.
- Colonialism - All cities on different landmass receive Palace, each city on different landmass does not increase policy/technology cost.
- Discrimination- Unhapiness from cities with different religion or occupied cities increased.
- Dark Ages - When no religion in majority of cities (before Renaissance), great people and social policy cost [and technology??] increased by 20%.
[*]Borough*
Unique National Wonder
[*]National Bank
Cultural Objectives
- Conquer or convert capital on other continent. [One Time Boost]
- Culture for every trade route with other cultural group.
- Culture for every natural wonder discovered. [One Time Boost]
- Have the highest gold output in renaissance, or the highest production output in industrial era.
- ???
* - because I would like Occident to have any reference to 'barbarian states' and also not being so 'progressive'
SLAVIC CIVILISATIONS - Poland, Russia, Hungary, Lithuania, Czech, Kievan Russia, Bulgaria, I still support Byzantium here
Spoiler :
Bonuses
[*]Seymik - bonus to culture and cavalry production.
Unique National Wonder
[*]Royal Castle Unhappiness from number of cities halved, technology cost for cities removed.
* - up to 50% of 'normal' city defense, or some kind of similar balance.
** - I love this idea, but I don't know it is possible to create via lua.
*** - here some kind of lua magic would be needed to calculate additional unhappiness for tall cities... Why Slavs? Because: eastern Europe was always less inhabited than western, had less Big Cities, more wide empires, and bad luck with political turmoil/uprisings/revolutions/anarchy, and I have no other idea for reflecting that. Initially I thought also about unhappiness for each social policy adopted, but I'm really not sure about this solution...
- Antemurale Christianitas - defense increased in city with state religion by each faith point generated*
- Eastern Cavalry - all mounted units receive promotion, which makes them deal +10% damage for every movement point spent while attacking enemy**
- Between Orient and Occident - Faith and culture boost when trade with other Cultural Group.
- Slavic Empires - +20% production and faith while at war, +20% gold and culture while at peace.
- Spark of God - Great People provide golden age boost when born.
- Corruption- Unhappiness for high amount of citizens in cities.***
- Gate to Europe - Penalty for naval and economic technologies.
[*]Seymik - bonus to culture and cavalry production.
Unique National Wonder
[*]Royal Castle Unhappiness from number of cities halved, technology cost for cities removed.
* - up to 50% of 'normal' city defense, or some kind of similar balance.
** - I love this idea, but I don't know it is possible to create via lua.
*** - here some kind of lua magic would be needed to calculate additional unhappiness for tall cities... Why Slavs? Because: eastern Europe was always less inhabited than western, had less Big Cities, more wide empires, and bad luck with political turmoil/uprisings/revolutions/anarchy, and I have no other idea for reflecting that. Initially I thought also about unhappiness for each social policy adopted, but I'm really not sure about this solution...
Ok, so this is my vision of Europe. I am STILL convinced that Byzantium with its 'religious fortress' and 'powerful cavalry' and 'messy political life' fits rather into Slavs than Classical Group
now, we get the hell out of this booooring Europe...
ANCIENT CIVILISATIONS - Egypt, Babylon, Sumer, Assyria, Persia, Hittites, Harappa (??) et cetera.
To be honest, I would prefer adding Persia to Crescent group, because it is rather Wide Rich Empire than Tall Early River Civilisation... And for most of its history, Persia was muslim
Spoiler :
Bonuses
[*]Sewer - provide fresh water on tiles adjacent to city.
Unique National Wonder
[*]Golden Throne - Palace yield is doubled.
Cultural Objectives:
- Be the first civ to discover Writing or Wheel.
- Be the first civ to conquer other civs' city.
- Cradle of Civilisation - science bonus for ancient era techs.
- Code of Hammurabi - each social policy from Honor and Piety tree gives X happiness/whatever else
- River Irrigation - fresh water bonus is available since Agriculture/Pottery.
- Ancient Architecture - internal trade routes provide bonus to wonder construction; they are 50% more effective.
- Wrath of Tigris - bonus attack for garrisoned units or units attacking enemies adjacent to rivers.
- Immortal Despotism- each post - ancient social policy tree generates 1 unhappiness for each policy.
- Stagnation - penalty for discovering medieval technologies.
[*]Sewer - provide fresh water on tiles adjacent to city.
Unique National Wonder
[*]Golden Throne - Palace yield is doubled.
Cultural Objectives:
- Be the first civ to discover Writing or Wheel.
- Be the first civ to conquer other civs' city.
BHARATA CIVILISATIONS - India, 4civs from incoming Indian Civs Pack, Sikh, Harappa (??), Nepal, Tibet (??) etc.
Spoiler :
Bonuses
[*]Mandir - faith for every social policy tree finished.
Unique National Wonder
[*]Mahal - 3 great works of Art slots, each of them provides +3 gold when filled.
Cultural Objectives:
- Be the first or second civ to found a religion (bonus halved for second place)
- Have the most popular religion in the world
- X amount of culture per X happiness over 0
- Spirituality - faith contributes to Great Scientist creation, culture contributes to Great Prophet generation.
- Bless of Wishnu - writer guild is available since Writing, artist guild since Currency; double great work slots in National Wonders, which provide happiness when filled.
- Jambu Dweepa - farms and plantations provide +1 food with religion and +1 faith with Philosophy tech.
- Elephant Army - each Bharata civ can recruit unique units of other Bharata civilisations. Artillery has +1 movement.
- Urban Centers - each resource tile worked by city increases wonder production by 1%.
- Overpopulation- each citizen decreases city gold production by 1%, up to 25%.
- Caste System - unit production speed decreased by 20%.
[*]Mandir - faith for every social policy tree finished.
Unique National Wonder
[*]Mahal - 3 great works of Art slots, each of them provides +3 gold when filled.
Cultural Objectives:
- Be the first or second civ to found a religion (bonus halved for second place)
- Have the most popular religion in the world
- X amount of culture per X happiness over 0
...and my old three completed Groups:
AFRICAN CIVILISATIONS - Ethiopia, Nubia, Kilwa, Zulu, Zimbabwe, Kongo, Benin, Nri, Mali, Songhaj, Kanem - Bornu
I added building ideas.
Spoiler :
Bonuses
- Long - Distance TradeLand trade routes have doubled range.
- African RichesLand trade routes income bonus from various resources is tripled.
- Glorious InfantryAll melee pre - Industrial units can randomly receive one of unique African promotions: Elephant (50% chance that defeated enemy unit will provide gold bonus - slaves ), Bull (33% chance on double damage), Lion (+33% to defense when adjacent to friendly city) .
- Tribal CultureTourism from Great Works of Music doubled, each your city receives adjacent Artifact while entering Renaissance Age.
- Great Bantu MigrationCivilian units' speed is doubled.
- Slave Trade-25% to speed of creating buildings in cities and terrain improvements.
- Oral CultureScience from scientific buildings decreased.
- Have X number of units with X experience level.
- Earn X gold via Trade Routes.
- Don't loose cities to other African civilisations.
- Have the biggest culture output or land army in the world.
[*]Black Market - bonus towards We Love the King Day. Sorry but I couldn't resist with this name
Unique National Wonder
[*]Royal Court - instant gold and culture boost.
CRESCENT CIVILISATIONS - Arabia, Ayyubids, Ottoman, Morocco, Persia, Durrani
I added building ideas.
Spoiler :
Bonuses
- Faith of ProphetsEach world city with non - Crescent religion increases faith by +1, faith gain this way cannot be higher than 66% faith of the most religious non - Crescent civ.
- Golden Age of IslamEach faith point produced in your cities (no religious CS and 1st ability) gives 1 point of science; half of the science points contribute to Great Prophet accumulation.
- JihadAll military units gain +15% strenght while fighting with units and cities of civ with other majority religion; bonus doubled for Mounted.
- Abrahamic ReligionsFree courthouse, halved resistance and culture boost after capturing city with different religion (no bonus while conquering pantheon city!)
- Thousand NightsEach 5 desert tiles increase Great Writer birth rate by 1, trade routes from desert cities have increased income.
- Dark Age of Islam-25% to normal science output.
- Fall of Caliphate+15% to social policy cost .
- Conquer X cities of different religion.
- Have your state religion in majority of your cities.
- Have at least 3rd faith, cultural or science output in the world (cultural points for every one High Amount of these)
- Maintain the biggest cavalry army in the world.
- +X culture boost for each new Great Work of Writing, Great Scientist or trade route created.
[*]Jannah - +1 food for desert tiles near the city.
Unique National Wonder
[*]Dynastic Library - Thousands Nights bonus doubled; 3 slots for Great Works of Literature, which provide +2 faith and +2 science when filled.
ORIENTAL CIVILISATIONS - China, Chinese civs, Korea, Vietnam, Japan?
I added buildings ideas.
Spoiler :
Bonuses
- Four Great InventionsResearch pace increased while developing military, cultural or social technologies.
- BureaucracyEach citizen in city provides X % bonus to culture and production.
- Rice CultivationAmount of food required to gain new citizen and amount of points required to get Great Person decreased by X % per number of cities in the empire.
- Silk RoadNon - Oriental trade route incomes to the city provide increased income for both civilisations
- Legacy of the Red RiverMilitary bonus for fighting adjacent to enemy or friendly cities, increased by number of citizens of given city.
- Decline of ConfucianismOwn religious spread and own trade route income decreased by 33%.
- IsolationPenalty for developing post - Medieval economic and naval technologies.
- Be the most technologically developed nation in the world or have the highest tourism in the world.
- Bonus culture for each Great Work, Wonder or Great Tile Improvement for each Era passed since its rise.
- Control every yours original city.
- Culture per each trade route incoming to YOUR civilisation.
- +X culture for X number of experience points gain by your military units.
[*]Academy - units trained here are upgraded for 1/3 cost. [this reflects East Asian adaptation and modernisation, as well as their developed military technology]
Unique National Wonder
[*]Imperial Citadel - bonus happiness per citizens/cities.
...and FINALLY few single ideas for others - already covered - groups.
Spoiler :
Colonial Bonuses:
- bonus happiness/culture for different religions
- tourism from great works doubled
- no science and culture penalty for cities settled after Medieval Era
- +20% strenght for units fighting outside national territory and -25% experience required for the next level.
- +5% science and production since industrial era, bonus increases with each era by 5%
Penalties:
- -20% strenght for units fighting on national territory [this reflects lack of big defensive colonial wars for]
- -15%, -10%, -5% for research in early ages
So, to sum up, this looks like that: ancient -15% science, classical era -10%, medieval -5%, renaissance 0%, industrial +5%, modern +10%, atomic +15%, information +20%.
Building - Outpost, instantly grabs 6 tiles near borders
National Wonders - Independence Vow, instant Golden Age and free Great Person.
aaand few more buildings' ideas.
Native American Tribes
building - Totem - bonus culture/whatever for every great person born in that city
wonder - Sacred Field - +1 happiness for every camp/pasture
Native American Civilisations
building - Obelisk - bonus yield from number of buildings in city
wonder - Sun Temple - bonus science from terrain improvements in city
OH MY GOD. That's all.
Please review it, guys
Also, we should make Final Group Division and already think on few Controversial Civs:
- Armenia, Israel -> not sure if Ancient, Crescent or Slavic Group
- Nubia, Garamantes -> not sure if Ancient or African Group
- Goths, Celts -> absolutely no idea here, but IMHO creating separate group for them would be sill
- Persia -> as I said, they are really different from other Mesopotamian ancient civilisations - they created not little 'tall' despotic stagnating state, but wide tolerant dynamic empire! Also, for most of their history they believed in Allah and for their earliest history they had other monotheistic cults, which would make them more Crescent civ than Ancient one.
- Tibet -> not sure if Bharata, Oriental or Mandala Group
- Polynesia, Maori, Aborigines, Papua, Siberian natives -> Are we doing separate Pacific group?
- Japan -> when I thought about it more I decided that they truly deserve on their separate group, for their absolutely unique isolation, sengkoku jidai and samurais, bushido, shinto, manga , and unique XIX - XX century insane success - they firstly created military superpower, and later economic superpower. I am going to think on them, I have already few ideas
- If Latin America is going to be separate group, there is only one person here which has enough broad knowledge to design it, dear Mr. Leugi
So, to sum up, Cultural Groups are: American Tribes, American Societies, Colonies, Latin America, Africa, Ancient, Greek - Roman, Muslim, Slavic, Western, Indian, Steppe, Mandala, Oriental, Japanese and Pacific? Oh my God, 16 groups :0