@Konig Marcus
Thanks for your suggestions.
- Min. research rate is set for all tech, i.e. 12 turns. I can’t change it for some specific tech. 12 is a ‘magic number’ found by IXIRandyIXI, and it has been tested throughout; I won’t change it!
- Same goes with the legio, they are pretty stronger now than they were. I am open to a change tough if the majority think it will be a good move. Someone said: weaken the velites, strengthen the legions. Is that the way to go?
- Constantine’s finance reform, although I can’t remember for sure, were I think deemed quite unsuccessful. If not, a wonder could be added. The hippodrome also could be there. There will be some time before next patch with art and new features is released though!
- Hagio Sofia with minaret. Uh?! I do with what I have
Ok, I could go do some photoshop soon.
- Barbarian wonders’art is certainly not a priority for me, but I welcome anybody to submit some, with would compel me to release the art patch sooner than I would otherwise. Yes, I am getting lazy
- There not hint page. There was a guide in the making, but so many changes were done and it was never updated. Its author is gone for a long time now. If anybody wants to take over, I can send the file.
Ok, now about your problems with Dacia (which underline how much a guiding book is needed!!!)
Dacia was a rising threat starting in the early ACs. The Romans were then busy battling in Germania, but the conquests of these distant lands was made impossible by the Dacian threat. Trajan took them very seriously and invaded Dacia with a huge fully equipped Army before the threat would become too serious. The gold there has had something to do with the attack of course. The conquest wasn’t a piece of cake. We speak here of the IIAC. Now you are in the IIIAC, in the middle of the crisis of the third century. What you have there is the first wave of the barbarian invasions, which will subside eventually. The Migratio wonder is only there for 50 years, or 25 turns. That still a lot of praedatores but it is limited in time. The Germanics, the Goths also get the wonder. That is why Dacia should be terminated before that threat arises. I believe I have already reduced the spawning rate of Praedatores, but again not uploaded the latest biq. It is now one per 4 turns instead of 3. Beware because Germania and Gothia have similar waves of raiders waiting for an opening. The point of the game at this stage is: conquer all you can, secure the border with as much forces as you can, and pray for surviving the onslaught that will come in the 400-500’s. The invasions during the crisis of the third century is just an appetizer really, although just remember that Rome really nearly crumbled during that time, with the Empire of Gauls and Palmyra seceding, and various humongous northern invasions taking place, etc.
You economy is pretty weak, with a GA, you should stack huge amount every turn. Something went awkward in your city development. Ah, I wish I had time to write a guidebook…!
Thanks for highlighting the problem switch some German cities belonging to Celts. I might make some change but I don’t think I will switch too many cities to the Gauls since a stringer Gaul will make Rome more miserable early on.
Eques legionaries can deal well with infantry (thanks to its retreat capacity). Facing other cavalry (which I guess you mean Parthian), it is not that good, yes. Maybe will I boost it a tad?
@TLC
Maybe everyone should just play the ‘junior’ version. And maybe I should rename the junior ‘normal’ and call the normal ‘Caesar’ version or something!
Having a regular save is certainly required in RFRE, but then, I need that for most of Civ games since I am not a very good player.
@TLC, Ciceronian
Any correction for the Latin is warmly welcomed. It has been a long time since a real Latin speaker gave feedback (I am no such folk in any way), and I have added many new entries since.
Germanics will be allied back with the Scythians in next update, no longer with the Goths. I am not sure it will make the game easier, but it will somehow reactivate good ‘d Attila.
@Aion, Drendor
I do not remember if the current public version has already a weakened Aegyptus or not. What is the current spawning rate of the Pyramides Minor for hoplites? If still unchanged, I will need to release a biq update this week. I fully agree in weakening the Ptolemies.
@ Drendor
Good point with the legio socius. I might have to change something there to make the legio more competitive.
All def bonus are indeed cumulative. So a unit in a limes on a hill and behind a river has a nice 100+40+60=200% def bonus. If you have a castrum in range, that will be 225%! That is why building a good border defense is a must for surviving late Germanic invasions (IIIAC and VAC+)
@Taijian
Athens is encouraged to remain neutral. No alliance can be done between Rome and them. This can change, but I prefer keeping them out of as many wars as possible.
@Naziasbandit
Parthia is overpowered, agreed, and I have made many changes through time to reduce their strength. Yet, it shouldn’t be too weak; otherwise it will be overrun by Rome. Carrae would otherwise never happen. I am quite convinced Rome would have needed to mobilize vast parts of the resources of the Empire to beat the Parthians significantly (which they never did), and so must the player.
As for the Sassanids, I think they are fine. Yes, many Roman problems were related to corruption, declining economy, but these are not simple to show in Civ3 terms. Before Heraclius, Rome didn’t success in defeating the Persians. They actually succeeded in invading Palestine and Aegypt!